Vampire Buildings
Common Buildings
Exploit the city
These are building which can be build fast and for few resources but they have a downside which only gets worse with each tier.
Blood Tax
You are making sure that your mortals are working, quite literally, until their last breath.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Low Blood Tax |
+ 0,5 monthly gold |
- 0,1 monthly development growth - 10 popular opinion |
No Benefits |
No Requirements |
100 prestige |
365 days |
You are openly taxing the mortals here. It isn't the most economically sound plan for the prosperity of the county, though. | |
2 |
Serious Blood Tax |
+ 0,8 monthly gold |
- 0,2 monthly development growth - 25 popular opinion |
No Benefits |
No Requirements |
150 prestige |
365 days |
Mortals are being bled dry for their money under your rule. That is when they are lucky. | |
3 |
Oppressive Blood Tax |
+ 1,1 monthly gold |
- 0,3 monthly development growth - 50 popular opinion |
+ 5 natural dread |
No Requirements |
195 prestige |
365 days |
Your coffers are replenishing themselves quickly. Who cares if you are ruling over a barren wasteland anyway |
Forced Conscription
Helpless mortals are no good without your firm leadership. Strangely, not all of them seem to agree with this obvious truth.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Firm Rule |
+ 5% stationed light cavalry damage + 5% stationed light cavalry toughness |
- 0,1 monthly control growth |
- 5% men-at-arms maintenance + 1 light cavalry regiment size |
No Requirements |
100 gold 100 prestige |
365 days |
You are the lord of all this land, Vampire or otherwise. You are feared, but whispers of rebellion are growing. | |
2 |
Radicalize the Peasants |
+ 10% stationed light cavalry damage + 10% stationed light cavalry toughness + 15% levy reinforcement rate + 15% building construction time |
- 0,2 monthly control growth |
- 5% men-at-arms maintenance + 1 light cavalry regiment size |
No Requirements |
150 gold 150 prestige |
365 days |
One execution every night keeps mortals in line. At least, when they think you can hear them... | |
3 |
Tyrannical Rule |
+ 25% stationed light cavalry damage + 25% stationed light cavalry toughness + 25% levy reinforcement rate + 25% building construction time |
- 0,3 monthly control growth |
- 5% men-at-arms maintenance + 2 light cavalry regiment size + 1 men-at-arms regiment |
No Requirements |
195 gold 195 prestige |
365 days |
Mortals are cattle and treated as such in your realm of fear and despair. They will try to break free if any opportunity presents itself, though. |
Open Rule
Helpless mortals are no good without your firm leadership. Strangely, not all of them seem to agree with this obvious truth.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Firm Rule |
No Benefits |
+ 0,1 monthly control growth |
+ 0,1 monthly prestige + 10% dread gain - 5 different faith opinion - 5 hostile scheme resistance |
No Requirements |
100 prestige |
365 days |
You are the lord of all this land, Vampire or otherwise. You are feared, but whispers of rebellion are growing. | |
2 |
Oppressive Rule |
No Benefits |
+ 0,5 monthly control growth |
+ 0,2 monthly prestige + 20% dread gain - 10 different faith opinion - 10 hostile scheme resistance |
No Requirements |
100 gold 100 prestige |
365 days |
One execution every night keeps mortals in line. At least, when they think you can hear them... | |
3 |
Tyrannical Rule |
No Benefits |
+ 1 monthly control growth |
+ 0,3 monthly prestige + 30% dread gain - 15 different faith opinion - 15 hostile scheme resistance + 10% dread gain per tyranny |
No Requirements |
100 gold 100 prestige 100 piety |
365 days |
Mortals are cattle and treated as such in your realm of fear and despair. They will try to break free if any opportunity presents itself, though. |
Influence the city
These buildings represent your influence of the city. They tend to have downsides which weaken by higher tiers. These higher tiers however have some prerequisites which your city has to fulfil.
Influence the Clergy
The clergy are the shepherds of humanity, and controlling the shepherds means controlling the sheep.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Subtle Clergy Influence | - 30% holding taxes |
+ 0,1 monthly control growth + 5 popular opinion |
+ 0,1 monthly piety |
Development 5+ |
100 gold 200 piety |
730 days |
Having the local preachers in your pocket can be most useful. | |
2 |
Significant Clergy Influence | - 20% holding taxes |
+ 0,3 monthly control growth + 15 popular opinion |
+ 0,3 monthly piety |
Development 10+ |
150 gold 350 piety |
1095 days |
Substantial "donations" to the local religious authorities ensure you enjoy good standing in the community. | |
3 |
Strong Clergy Influence | - 10% holding taxes |
+ 0,5 monthly control growth + 25 popular opinion |
+ 0,5 monthly piety |
Development 15+ |
195 gold 485 piety |
1825 days |
You learn much from Holy Men, and much more from wicked men. You only have to make sure to understand the difference sometimes. | |
4 |
Absolute Clergy Influence |
No Benefits |
+ 1 monthly control growth + 35 popular opinion |
+ 1 monthly piety |
Development 20+ |
275 gold 725 piety |
2190 days |
Are men of God who obey you before their God really anything more than just another pack of lackeys? If so, that's not the worst problem to have. |
Influence the Lawgivers
Obviously, you are above mortal law. But having your agents amongst the forces keeping the public order in this county could be beneficial.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Subtle Lawgiver Influence |
No Benefits |
+ 0,1 monthly control growth + 10% control growth |
+ 0,25 monthly prestige |
Manorialism Innovation |
200 gold |
730 days |
A suggestion here and there in the right ear can go a long way to keep the common folk appeased. | |
2 |
Significant Lawgiver Influence |
No Benefits |
+ 0,3 monthly control growth + 30% control growth |
+ 0,5 monthly prestige - 10% dread loss |
Manorialism Innovation |
300 gold |
1095 days |
You have a strong pull on the judiciary system here. Strong enough to be usable in many ways. | |
3 |
Strong Lawgiver Influence |
No Benefits |
+ 0,5 monthly control growth + 50% control growth |
+ 0,75 monthly prestige - 20% dread loss - 10% tyranny loss + 5 direct vassal opinion |
Windmills Innovation |
400 gold |
1825 days |
You guessed it: at this stage, you are the law. | |
4 |
Absolute Lawgiver Influence |
No Benefits |
+ 1 monthly control growth + 100% control growth |
+ 1 monthly prestige - 30% dread loss - 20% tyranny loss + 10 direct vassal opinion |
Cranes Innovation |
500 gold |
2190 days |
Being the law is boring. Why not make your own? |
Influence the Merchants
Merchants are rich, and you need gold. The equation is simple, but they won't give in easily.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Subtle Merchant Influence |
+ 0,3 monthly gold |
- 20 popular opinion |
No Benefits |
Control 25+ |
200 gold |
730 days |
They are resisting, grumbling, and stirring up trouble. But some have started to pay your completely legitimate tax. | |
2 |
Significant Merchant Influence |
+ 0,5 monthly gold |
- 10 popular opinion |
No Benefits |
Control 50+ |
350 gold |
1095 days |
Most of the merchants have been cowed, and dissent has been reduced to whispers in back alleys. | |
3 |
Strong Merchant Influence |
+ 0,7 monthly gold |
No Benefits |
No Benefits |
Control 75+ |
485 gold |
1825 days |
You can now reunite the guilds and show your plan for increased taxation and still be met with thunderous applause. | |
4 |
Absolute Merchant Influence |
+ 0,9 monthly gold |
No Benefits |
No Benefits |
Control 75+ |
725 gold |
2190 days |
The money must flow! In your pockets. |
Influence the Nobles
Through a mix of influence, blackmailing, and seduction, you can keep tabs on the mortal ruling class of this county. Doing so will keep the other mortals in check and keep the gold flowing.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Subtle Noble Influence |
- 50% garrison size + 5% stationed heavy cavalry damage + 5% stationed heavy cavalry toughness |
+ 10% holding tax + 5 popular opinion |
+ 1 heavy cavalry regiment size + 1 camel cavalry regiment size + 1 elephant cavalry regiment size |
Control 25+ |
200 gold 100 prestige |
730 days |
At this level of influence, you have started to disrupt the cohesion of the ruling class, reducing their martial awareness. | |
2 |
Significant Noble Influence |
- 20% garrison size + 10% stationed heavy cavalry damage + 10% stationed heavy cavalry toughness |
+ 20% holding tax + 10 popular opinion |
+ 1 heavy cavalry regiment size + 1 camel cavalry regiment size + 1 elephant cavalry regiment size |
Control 50+ |
350 gold 150 prestige |
1095 days |
Your control over them grows, and things are starting to go back to normal from an outsider's perspective. | |
3 |
Strong Noble Influence |
+ 15% stationed heavy cavalry damage + 15% stationed heavy cavalry toughness |
+ 30% holding tax + 15 popular opinion |
+ 1 heavy cavalry regiment size + 1 camel cavalry regiment size + 1 elephant cavalry regiment size |
Control 75+ |
485 gold 195 prestige |
1825 days |
The ruling class might not know it, but they are yours now. And nobody suspects a thing. | |
4 |
Absolute Noble Influence |
+ 25% stationed heavy cavalry damage + 25% stationed heavy cavalry toughness |
+ 40% holding tax + 20 popular opinion |
+ 2 heavy cavalry regiment size + 2 camel cavalry regiment size + 2 elephant cavalry regiment size |
Control 75+ |
725 gold 275 prestige |
2190 days |
Everyone knows who truly makes the rules here. |
Influence the Night Watch
The local garrison could be a welcome asset for your personal retinue's training and, well, feeding. You will have to pull some strings to make it happen, though.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Subtle Night Watch Influence |
- 0,2 monthly gold + 10% stationed spearmen damage + 10% stationed spearmen toughness |
+ 25% supply limit + 25% levy reinforcement rate +0,1 monthly control growth |
+ 1 spearmen regiment size |
Control 25+ |
150 gold 150 prestige |
730 days |
Under the nose of most officials, and by bribing the rest, your personal guard has started to work with the local militia. | |
2 |
Significant Night Watch Influence |
- 0,2 monthly gold + 15% stationed spearmen damage + 15% stationed spearmen toughness + 150 garrison size |
+ 50% supply limit + 50% levy reinforcement rate +0,2 monthly control growth |
+ 1 spearmen regiment size |
Control 50+ |
250 gold 250 prestige |
1095 days |
Your men are now a valuable "mercenary company" protecting the city with the help of the locals. A win/win situation. For you, at least. | |
3 |
Strong Night Watch Influence |
- 0,1 monthly gold + 15% stationed spearmen damage + 15% stationed spearmen toughness + 300 garrison size + 1 fort level |
+ 75% supply limit + 75% levy reinforcement rate +0,3 monthly control growth |
+ 1 spearmen regiment size |
Control 75+ |
340 gold 340 prestige |
1825 days |
You can hardly differentiate the local men from your own anymore. They all serve you one way or another. | |
4 |
Absolute Night Watch Influence |
+ 25% stationed spearmen damage + 25% stationed spearmen toughness + 450 garrison size + 1 fort level |
+ 100% supply limit + 100% levy reinforcement rate +0,5 monthly control growth |
+ 2 spearmen regiment size |
Control 75+ |
500 gold 500 prestige |
2190 days |
The night watch? They report directly to your people. |
Influence the Outriders
The rangers, scouts, wardens, and messengers that roam the outskirts of the county can be valuable assets for a price.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Subtle Outrider Influence | + 5% stationed archer cavalry damage
+ 5% stationed archer cavalry toughness |
+ 10% hostile raid time - 15% holding taxes |
+ 0,05 travel speed + 1 archer cavalry regiment size |
Barracks Innovation |
150 gold |
730 days |
With some coin in the right pockets, the loyalty of a handful of outriders will hopefully keep you apprised of events on the boundaries of your domain. | |
2 |
Significant Outrider Influence | + 10% stationed archer cavalry damage
+ 10% stationed archer cavalry toughness |
+ 15% hostile raid time - 10% holding taxes |
+ 0,1 travel speed + 1 archer cavalry regiment size |
Burhs Innovation |
250 gold |
1095 days |
Dozens of outriders have fallen under your sway, reporting the events of the land to you first and their liege second. | |
3 |
Strong Outrider Influence | + 15% stationed archer cavalry damage
+ 15% stationed archer cavalry toughness |
+ 20% hostile raid time - 5% holding taxes |
+ 0,15 travel speed + 1 archer cavalry regiment size |
Burhs Innovation |
340 gold |
1825 days |
Most, if not all, wardens and rangers of the domain report to you before anything else, for very little pay. | |
4 |
Absolute Outrider Influence | + 25% stationed archer cavalry damage
+ 25% stationed archer cavalry toughness |
+ 20% hostile raid time |
+ 0,2 travel speed + 2 archer cavalry regiment size - 10% retreat losses - 10% friendly fatal casualties |
Burhs Innovation |
340 gold |
2190 days |
Even the dreaded Lupines would be jealous of your knowledge of the wilds at this point. |
Influence the Underworld
You could extract much from the outlaws of this area, be it money or seasoned recruits for your elite guard. Though, stirring up the criminal mob has its drawbacks.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Subtle Underworld Influence |
+ 0,2 monthly gold |
- 50 popular opinion |
+ 1% intimidated vassal tax contribution + 3% terrified vassal tax contribution |
Control 25+ |
200 gold 100 prestige |
730 days |
Helping criminals has started to getting profitable for you. But it has also angered the local populace. | |
2 |
Significant Underworld Influence |
+ 0,4 monthly gold |
- 30 popular opinion |
+ 1% intimidated vassal tax contribution + 3% terrified vassal tax contribution + 2% hostile scheme success chance |
Control 50+ |
350 gold 150 prestige |
1095 days |
With your guiding hand, your band of miscreants is making less noise and more profit. | |
3 |
Strong Underworld Influence |
+ 0,5 monthly gold |
- 10 popular opinion |
+ 3% intimidated vassal tax contribution + 5% terrified vassal tax contribution + 5% hostile scheme success chance |
Control 75+ |
485 gold 195 prestige |
1825 days |
You have curbed the worst instincts of your cronies as much as possible. They are nearly as disciplined as a regular fighting force. | |
4 |
Absolute Underworld Influence |
+ 0,7 monthly gold |
- 5 popular opinion |
+ 3% intimidated vassal tax contribution + 5% terrified vassal tax contribution + 10% hostile scheme success chance |
Control 75+ |
725 gold 275 prestige |
2190 days |
Criminal lords flock to kiss your metaphorical ring. |
Influence the Burghers
A new social class is emerging in the mortal world. These 'burghers' have plentiful money but little actual military power. A perfect target for your shadowy dealings.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Subtle Burgher Influence |
+ 0,3 monthly gold |
No Benefits |
- 15% monthly prestige |
Development 10+ |
100 gold 100 prestige |
730 days |
You have made some initial forays into the merchant class of this area. | |
2 |
Significant Burgher Influence |
+ 0,5 monthly gold |
No Benefits |
- 10% monthly prestige |
Development 15+ |
150 gold 150 prestige |
1095 days |
As a shadowy patron to some of the richest merchants in this area, you are making considerable profits. | |
3 |
Strong Burgher Influence |
+ 0,7 monthly gold |
No Benefits |
- 5% monthly prestige |
Development 20+ |
195 gold 195 prestige |
1825 days |
The money flows in only one direction here, into your pockets. | |
4 |
Absolute Burgher Influence |
+ 0,9 monthly gold |
No Benefits |
No Benefits |
Development 25+ |
275 gold 275 prestige |
2190 days |
You like them and their money, but you aren't entirely sold on their fashion choices yet. |
Influence the Barracks
Professional armies are making a comeback in mortal society. A rare opportunity for cainites to influence some seasoned warriors to their cause.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Subtle Barracks Influence |
+ 5% levy reinforcement rate + 5% stationed heavy infantry damage + 5% stationed heavy infantry toughness |
No Benefits |
- 15% monthly piety + 1 heavy infantry regiment size |
No Requirements |
150 gold 100 prestige |
730 days |
Some of the soldiers in the area are on your payroll. They make for useful allies in dire times. | |
2 |
Significant Barracks Influence |
+ 10% levy reinforcement rate + 10% stationed heavy infantry damage + 10% stationed heavy infantry toughness |
No Benefits |
- 10% monthly piety + 1 heavy infantry regiment size - 5% siege phase time |
Burhs Innovation |
250 gold 150 prestige |
1095 days |
Most of the regional army know your name, or work for someone who does. | |
3 |
Strong Barracks Influence |
+ 15% levy reinforcement rate + 15% stationed heavy infantry damage + 15% stationed heavy infantry toughness |
No Benefits |
- 5% monthly piety + 1 heavy infantry regiment size - 10% siege phase time |
Castle Baileys Innovation |
340 gold 195 prestige |
1825 days |
The local army knows who is their true master. And it's certainly not some pompous local noble. | |
4 |
Absolute Barracks Influence |
+ 20% levy reinforcement rate + 25% stationed heavy infantry damage + 25% stationed heavy infantry toughness |
No Benefits |
+ 2 heavy infantry regiment size - 15% siege phase time |
Royal Armory Innovation |
500 gold 275 prestige |
2190 days |
You can now play wargames with living people! |
Influence the Mercenaries
Mortals have developed the idea of "Mercenaries", experienced soldiers for hire. It's certainly something you can use for your own benefit.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Subtle Mercenary Influence |
+ 1 fort level - 15% holding tax + 10% stationed archer damage + 10% stationed archer toughness + 150 garrison |
+ 10% hostile raid time |
- 1% mercenary hire cost + 1 archer regiment size |
Barracks Innovation |
200 gold |
730 days |
You have some connections among a local group. Enough to give you some options. | |
2 |
Significant Mercenary Influence |
+ 1 fort level - 10% holding tax + 10% stationed archer damage + 10% stationed archer toughness + 300 garrison |
+ 20% hostile raid time |
- 3% mercenary hire cost + 1 archer regiment size |
Burhs Innovation |
350 gold |
1095 days |
You can count on a seasoned group of mortal soldiers to defend your interests in this area. | |
3 |
Strong Mercenary Influence |
+ 3 fort level - 5% holding tax + 15% stationed archer damage + 15% stationed archer toughness + 450 garrison |
+ 30% hostile raid time |
- 5% mercenary hire cost + 1 archer regiment size |
Castle Baileys Innovation |
485 gold |
1825 days |
The mercenaries here are now your private defense army. | |
4 |
Absolute Mercenary Influence |
+ 3 fort level + 25% stationed archer damage + 25% stationed archer toughness + 450 garrison |
+ 50% hostile raid time |
- 7% mercenary hire cost + 2 archer regiment size |
Royal Armory Innovation |
1640 peity |
2190 days |
Can you even call them mercenaries at this point? Hard to tell. |
Rabble and Thugs
Sometimes, you must forget your pride and deal with unsavory mortals to get some much needed backup quickly.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Conscripting the Downtrodden |
+ 250 levies |
No Benefits |
- 0,3 monthly prestige |
No Requirements |
200 prestige |
730 days |
Many people won't be missed by anyone. They are the kind of people you can use to hastily create a fighting force. | |
2 |
Conscripting the Rabble |
+ 400 levies |
No Benefits |
- 0,2 monthly prestige |
Development 5+ |
200 prestige |
1095 days |
The street rabble is of little use on the battlefields of the nights. But sometimes, you can't be picky. | |
3 |
Conscripting the Outlaws |
+ 600 levies |
No Benefits |
- 0,1 monthly prestige |
Development 15+ |
200 prestige |
1825 days |
Numerous and with at least a modicum of fighting experience, outlaws make for good fodder. | |
4 |
Conscripting the Criminals |
+ 900 levies |
No Benefits |
No Benefits |
Development 20+ |
200 prestige |
2190 days |
Nobody will miss them, not even you. |
Haven Buildings
These building represent your own haven which gives only upsides and no requirements at your city. These upsides however are only of personal or defensive nature.
Remote Haven
Sometimes, you have just to take a step back to plan your next move, far away from prying eyes.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Sparse Remote Haven |
No Benefits |
No Benefits |
- 15% monthly prestige - 2% stress gain - 5% dread decay + 5 spouse opinion + 5 close family opinion - 15 vassal opinion + 5% Personal scheme power |
Windmill Innovation |
200 gold |
730 days |
This haven is far away from every hint of civilization. That's probably its only perk. | |
2 |
Comfy Remote Haven |
No Benefits |
No Benefits |
- 10% monthly prestige - 4% stress gain - 10% dread decay + 10 spouse opinion + 10 close family opinion - 10 vassal opinion + 10% Personal scheme power |
Windmill Innovation |
350 prestige |
1095 days |
This isn't your court, but still good enough for a short vacation. | |
3 |
Luxurious Remote Haven |
No Benefits |
No Benefits |
- 5% monthly prestige - 6% stress gain - 15% dread decay + 15 spouse opinion + 15 close family opinion - 5 vassal opinion + 15% Personal scheme power |
Windmill Innovation |
485 prestige |
1825 days |
Your home away from home, perfectly safe and suitably prepared for your exquisite tastes. | |
4 |
Opulent Remote Haven |
No Benefits |
No Benefits |
- 8% stress gain - 20% dread decay + 20 spouse opinion + 20 close family opinion + 20% Personal scheme power |
Windmill Innovation |
485 prestige |
2190 days |
Ancient Roman senators would blush at what happen behind these walls. |
Haven Defence
It's not mere paranoia, your enemies will come for you one night. And you better have a contingency plan when that happens.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Subtle Haven Defenses |
+ 2 fort level + 25% garrison size + 200 garrison |
No Benefits |
+ 5% stress loss + 5% hostile scheme resistance |
Castle Baileys Innovation |
350 gold |
730 days |
Some traps and reliable agents dispersed across the county are a good start to any strong defense. | |
2 |
Strong Haven Defenses |
+ 3 fort level + 50% garrison size + 300 garrison |
No Benefits |
+ 10% stress loss + 10% hostile scheme resistance |
Castle Baileys Innovation |
485 gold |
1095 days |
You are prepared for the worst to come, your contingency plan has a contingency plan of its own. | |
3 |
Overwhelming Haven Defenses |
+ 4 fort level + 100% garrison size + 400 garrison |
No Benefits |
+ 15% stress loss + 15% hostile scheme resistance |
Castle Baileys Innovation |
725 gold |
1825 days |
They will have to bring an entire raiding party to bring you down! | |
4 |
Perfect Haven Defenses |
+ 5 fort level + 150% garrison size + 500 garrison |
No Benefits |
+ 20% stress loss + 20% hostile scheme resistance |
Royal Armory Innovation |
1100 gold |
2190 days |
These pesky adventurers will never survive your dungeon! |
Rural Buildings
These are buildings for vampires whose faith has the wild vampire tenet, to counter them missing the influence the city buildings.
People of the Forest
Your hunting grounds lie outside the town limits and the folk inhabiting those outskirts is who you will need to rely on to be your pawns or prey.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Stalking the Shepherds |
+ 150 levies |
No Benefits |
- 0,3 monthly prestige |
No Requirements |
200 prestige |
365 days |
The tales of a beastly figure stalking the wilds does not impress the city folk much, but those who spend many nights where their livestock grazes have learned
to fear and obey you. | |
2 |
Pressuring the Poachers |
+ 200 levies + 5% stationed archer damage + 5% stationed archer toughness |
No Benefits |
- 0,2 monthly prestige |
No Requirements |
350 prestige |
730 days |
This wilderness has only one apex predator and it is no mortal noble. Unlike him, you're willing to share with those who pledge loyalty. | |
3 |
Bringing Round the Brigands |
+ 250 levies + 15% stationed archer damage + 15% stationed archer toughness |
No Benefits |
- 0,1 monthly prestige + 5% raid speed |
No Requirements |
485 prestige |
1095 days |
There are enough people travelling to and from this town to make preying on them a team effort, as long as those wishing to partake understand who is in charge. |
Treasures of the Forest
The wilderness was once a home to us all and there are still some who haven't exchanged the knowledge needed to thrive in it for the comforts of civilization. You will put their skills to use.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Bounty of the Undergrowth |
+ 0,1 monthly gold + 250 supply limit + 10% supply limit + 10% levy reinforcement rate |
No Benefits |
- 5% attrition taken in jungle - 5% attrition taken in forest - 5% attrition taken in taiga |
No Requirements |
200 prestige |
365 days |
It takes a keen eye and intimate knowledge of the forest to make a living foraging for its riches. You made sure that those who possess them are ready to share. | |
2 |
All That Skitters |
+ 0,2 monthly gold + 500 supply limit + 20% supply limit + 20% levy reinforcement rate |
No Benefits |
- 10% attrition taken in jungle - 10% attrition taken in forest - 10% attrition taken in taiga - 5% attrition taken in oasis - 5% attrition taken in steppe - 5% attrition taken in dryland |
No Requirements |
350 prestige |
730 days |
The wilderness speaks in countless voices, all testifying to its ability to sustain life. You made close acquaintances with people who know how to listen. | |
3 |
Big Game Hunting |
+ 0,3 monthly gold + 1000 supply limit + 30% supply limit + 30% levy reinforcement rate |
No Benefits |
- 15% attrition taken in jungle - 15% attrition taken in forest - 15% attrition taken in taiga - 10% attrition taken in oasis - 10% attrition taken in steppe - 10% attrition taken in dryland |
No Requirements |
485 prestige |
1095 days |
Only true masters of the forest can enter the eternal arms race between predator and prey that it hosts and emerge with a prize. Of those who hunt here,
none would dare to deny you your share. |
Forest Paths
The wilds can seem like a maze littered with impenetrable obstacles to outsiders, but to you it will become a fortress richly outfitted with hidden passages and secret shortcuts.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Canyons and Ravines |
+ 1 fort level + 10% hostile raid time + 2 defender advantage + 25 garrison |
No Benefits |
No Benefits |
No Requirements |
200 prestige |
365 days |
The flow of water, past and present, creates the forest's natural road network. Those who know it by heart have no trouble outmaneuvering the trespassers. | |
2 |
Caves and Tunnels |
+ 2 fort level + 20% hostile raid time + 4 defender advantage + 50 garrison |
No Benefits |
+ 10% hostile scheme power |
No Requirements |
350 prestige |
730 days |
Many woodland creatures claim their dominion underground, digging lairs and burrows often connecting into intricate tunnel networks.
Those who learned to imitate them and capitalize on their labour never have to fight a battle they didn't pick. | |
3 |
Treetop Highway |
+ 3 fort level + 30% hostile raid time + 6 defender advantage + 100 garrison |
No Benefits |
+ 25% hostile scheme power |
No Requirements |
485 prestige |
1095 days |
Where the forest is at its densest and the sky is obscured by branches wrestling in an ancient struggle for sunlight, the most agile of predators can stalk their prey from above,
moving unnoticed far up in the treetops. |
Duchy Buildings
Princedom
Vampires are city dwellers. The bigger the city, the more feared and prestigious a Vampire is.
Unique Buildings
Roads and Paths Buildings
These are buildings from specific roads and path.
Night Hunt
Prowling the night with your pack is your true nature, you can't stop the urge to go out and hunt some helpless prey.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Night Fear | No Benefits | - 0,1 monthly development growth
- 0,1 monthly control growth |
+ 1 knight |
Road of the Beast |
100 prestige |
365 days |
People disappear when you give in to your urges. Your control over the county decreases, but your pack is strengthened. | |
2 |
Night Terror | No Benefits | - 0,2 monthly development growth
- 0,2 monthly control growth |
+ 2 knight |
Road of the Beast |
150 prestige |
365 days |
You are barely able to come back to your senses and rule your realm between the invigorating hunts you lead. | |
3 |
Night Horror | No Benefits | - 0,3 monthly development growth
- 0,3 monthly control growth |
+ 2 knight + 5% knight effectivness |
Road of the Beast |
195 prestige |
365 days |
Your pack is the only truth. Everyone else is prey to be hunted. |
Temple of Set
Pleasures beyond your wildest dreams await here. If you are willing to pay the price.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Respectable Temple of Set | No Benefits | No Benefits |
+ 5% monthly piety + 5% personal scheme success chance + 5% monthly intrigue lifestyle experience + 10% seduce scheme power |
Road of Set |
100 gold 100 piety |
1825 days |
You have established a small and respectable temple to the God of Corruption, and several souls have already fallen to his dark embrace. | |
2 |
Large Temple of Set | No Benefits | No Benefits |
+ 15% monthly piety + 10% personal scheme success chance + 10% monthly intrigue lifestyle experience + 20% seduce scheme power |
Road of Set |
250 gold 250 piety |
1825 days |
Set's worship has returned in some capacity in this land, and the corruption flows out from within. | |
3 |
Grand Temple of Set | No Benefits | No Benefits |
+ 25% monthly piety + 15% personal scheme success chance + 15% monthly intrigue lifestyle experience + 30% seduce scheme power |
Road of Set |
485 gold 485 piety |
1825 days |
Praise be to Set! This temple brings glory to his dark name, and your mortal and cainite thralls do him endless honor! |
Controlling the Devasthana
India is locked in a millennia-old holy war to stop the asuratizayya. To win it, you will need faith and an unbreakable conviction.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Respectable Devasthana | No Benefits | No Benefits |
+ 5% monthly piety + 1 same faith opinion + 5% monthly martial lifestyle experience |
Raktasadhus |
100 gold 100 piety |
1825 days |
In here, you find the strength to carry on, under the protection of the Devas. | |
2 |
Large Devasthana | No Benefits | No Benefits |
+ 15% monthly piety + 2 same faith opinion + 5% monthly martial lifestyle experience + 5% monthly sanguine lifestyle experience |
Raktasadhus |
250 gold 250 piety |
1825 days |
Within these halls, you find greater strength to protect the lands of the Devas from the asuratizayya. | |
3 |
Grand Devasthana | No Benefits | No Benefits |
+ 25% monthly piety + 3 same faith opinion + 10% monthly martial lifestyle experience + 10% monthly sanguine lifestyle experience |
Raktasadhus |
485 gold 485 piety |
1825 days |
The halls of the Devas stand in equal measure to many of the greatest mortal constructions, a monument to your dedication and the triumph over the asuratizayya. |
Mentors the Brahmavihara
Your condition, although just a part of a longer journey, makes it harder to follow Buddha's teachings. You could use some help.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Respectable Upekkha | No Benefits | No Benefits |
+ 5% monthly piety - 2% stress gain + 5 courtiers and guests opinion |
Naktanchara |
100 gold 100 piety |
1825 days |
Staying neutral in all circumstances is a fitting test. It is the way to peace of mind, and Nirvana. | |
2 |
Large Upekkha | No Benefits | No Benefits |
+ 15% monthly piety - 4% stress gain + 10 courtiers and guests opinion + 5% monthly learning lifestyle experience |
Naktanchara |
250 gold 250 piety |
1825 days |
Here, contemplation and focus are in ample supply, making you feel closer to peace. It is wonderful. | |
3 |
Grand Upekkha | No Benefits | No Benefits |
+ 25% monthly piety - 6% stress gain + 15 courtiers and guests opinion + 10% monthly learning lifestyle experience |
Naktanchara |
485 gold 485 piety |
1825 days |
Within this holy place, you find peace again. That can be enough. This can be enough. |
Chantry
A congregation of undead mages, the Tremere practice their secret arts of blood magic here.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Respectable Chantry | + 10% stationed gargoyle damage
+ 10% stationed gargoyle toughness |
No Benefits |
+ 1 same faith opinion + 1 dynasty opinion + 10% monthly sanguine lifestyle experience |
Tremere Code |
100 gold 100 piety |
1825 days |
A small chantry lies here, with a single cainite and few sorcerers under your section of the pyramid. It's a start. | |
2 |
Large Chantry | + 15% stationed gargoyle damage
+ 15% stationed gargoyle toughness |
No Benefits |
+ 2 same faith opinion + 2 dynasty opinion + 15% monthly sanguine lifestyle experience |
Tremere Code |
250 gold 250 piety |
1825 days |
Numerous cainites and a small sorcerous cult lie here, all bloodbonded to your will. It's perfect. | |
3 |
Grand Chantry | + 20% stationed gargoyle damage
+ 20% stationed gargoyle toughness |
No Benefits |
+ 3 same faith opinion + 3 dynasty opinion + 20% monthly sanguine lifestyle experience |
Tremere Code |
485 gold 485 piety |
1825 days |
Here, the Elders of the Tremere know and commend your chantry, as you sit at the head of your own, smaller, Pyramid, a glory to the Clan and the House. |
Portal to the Underworld
Being one of the few Vampires with knowledge of the Underworld, you can use its overbearing presence to your advantage.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Breach to the Underworld | No Benefits | No Benefits |
+ 25% enemy fatal casualties + 2 controlled territory defender advantage |
Tal'mahe'Ra |
150 prestige |
1825 days |
Ghosts are hungry things. Around you, they tend to be specifically hungry for the spirits of your enemies. |
Pairidaeza
Remnants of the greatest age of Zoroastrian Persia, these gardens are an oasis for Vampires clinging to a long-gone faith.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Humble Pairidaeza | No Benefits | No Benefits |
+ 10% stress loss + 10% monthly stewardship lifestyle experience |
Road of Zarathustria |
200 gold |
1825 days |
A well of spiritual nourishment in a moral desert. A faint echo of the past. | |
2 |
Respectable Pairidaeza | No Benefits | No Benefits |
+ 15% stress loss + 15% monthly stewardship lifestyle experience |
Road of Zarathustria |
350 gold |
1825 days |
A place to rest and remember the long lost golden age. The eye of an internal storm. | |
3 |
Magnificent Pairidaeza | No Benefits | + 15% development growth |
+ 20% stress loss + 20% monthly stewardship lifestyle experience |
Road of Zarathustria |
485 gold |
1825 days |
A hidden realm of reclaimed wonders. A defiant bastion of forgotten faith. |
Unending Party
The only way to feel alive is to push everything to its extreme. All the time.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Party of the Year | No Benefits | No Benefits |
+ 20% stress loss + 1 same faith opinion + 10% seduce scheme power + 10% sway scheme power |
Road of Sin (not Via Diabolis or Via Quiritare) |
150 gold 150 prestige |
730 days |
Some guests don't want ever to leave your feast. Most of them can't, anyway. | |
2 |
Party of the Decade | No Benefits | No Benefits |
+ 25% stress loss + 2 same faith opinion + 15% seduce scheme power + 15% sway scheme power |
Road of Sin (not Via Diabolis or Via Quiritare) |
340 gold 340 prestige |
730 days |
Excess and gluttony, lust and pride flow like blood in these halls. It's beautiful. | |
3 |
Party of the Century | No Benefits | No Benefits |
+ 30% stress loss + 3 same faith opinion + 20% seduce scheme power + 20% sway scheme power |
Road of Sin (not Via Diabolis or Via Quiritare) |
725 gold 725 prestige |
730 days |
Such a lovely place, such a lovely face. Your guests can check out whenever they want, but they can never leave. |
Den of Screams
Cries of pain and horror blend with howls of sadistic ecstasy into one unholy cacophony in this wretched place.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Den of Screams | No Benefits | No Benefits |
+ 5% stress loss + 5 natural dread - 5 different faith opinion |
Via Quiritare |
150 prestige 150 piety |
730 days |
Here torture and murder are practiced with diligence bordering on piety. | |
2 |
Den of Horrors | No Benefits | No Benefits |
+ 10% stress loss + 5 natural dread - 10 different faith opinion + 3% terrified vassal tax contribution + 3% terrified vassal levy contribution |
Via Quiritare |
195 prestige 195 piety |
730 days |
The cruelty and inventiveness of the gruesome rituals performed here redefine the notion of suffering. | |
3 |
Den of Madness | No Benefits | No Benefits |
+ 15% stress loss + 10 natural dread - 15 different faith opinion + 5% terrified vassal tax contribution + 5% terrified vassal levy contribution + 0,1% monthly piety per dread |
Via Quiritare |
275 prestige 275 piety |
730 days |
A mere attempt to describe the sort of wickedness taking place here would irreparably damage the spirit of both parties in such an exchange of information. |
Summoning Chamber
Favours from the fallen don't come easy or cheap. Adequate preparation is required to solicit them with some semblance of safety.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Summoning Chamber | + 10% stationed demonic damage
+ 10% stationed demonic toughness |
No Benefits |
+ 10% stress gain + 3% hostile scheme success chance |
Via Diabolis |
100 gold 150 piety |
730 days |
A suitable place to attempt contacting the fallen spirits in privacy. | |
2 |
Summoning Hall | + 15% stationed demonic damage
+ 15% stationed demonic toughness |
No Benefits |
+ 20% stress gain + 6% hostile scheme success chance + 1 prowess per stress level |
Via Diabolis |
250 gold 340 piety |
730 days |
Here unholy ceremonies are held to secure bargains with the dark dwellers of the spirit realms. | |
3 |
Summoning Grounds | + 20% stationed demonic damage
+ 20% stationed demonic toughness |
No Benefits |
+ 30% stress gain + 9% hostile scheme success chance + 2 prowess per stress level + 1 intrigue per stress level |
Via Diabolis |
340 gold 500 piety |
730 days |
A clandestine embassy for the darkest realms of the outer worlds. |
Church of the Fallen
Your soul is long lost. So, in here, you make sure to save everyone else's soul. Whether they like it or not.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Shrine of the Fallen | No Benefits | No Benefits |
+ 10% dread gain + 1 same faith opinion + 10% monthly intrigue lifestyle experience + 10% monthly learning lifestyle experience |
Blood Gnosticism |
100 gold 100 piety |
1825 days |
So many cries have been heard here, so many pleas for mercy. And, in the end, so little redemption. | |
2 |
Temple of the Fallen | No Benefits | No Benefits |
+ 20% dread gain + 2 same faith opinion + 15% monthly intrigue lifestyle experience + 15% monthly learning lifestyle experience |
Blood Gnosticism |
250 gold 250 piety |
1825 days |
The cries against the terror of creation are heard in abundance here. It's starting to matter. | |
3 |
Cathedral of the Fallen | No Benefits | No Benefits |
+ 30% dread gain + 3 same faith opinion + 20% monthly intrigue lifestyle experience + 20% monthly learning lifestyle experience |
Blood Gnosticism |
485 gold 485 piety |
1825 days |
Within this grand cathedral, the whispers and hopes of salvation are are now soaked into these walls, as they are now the holiest of holies. |
Laboratory
Many things enter here. Few leave. Some even become part of the whole.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Respectable Fleshcrafting Laboratory | + 10% stationed ghoul damage
+ 10% stationed ghoul toughness |
No Benefits |
+ 5% monthly piety + 1 same faith opinion |
Road of Metamorphosis or Path of Metamorphosis |
100 gold 100 piety |
1825 days |
A suitable, if simple space to sculpt the flesh and bone of both the willing and unwilling. | |
2 |
Large Fleshcrafting Laboratory | + 15% stationed ghoul damage
+ 15% stationed ghoul toughness |
No Benefits |
+ 10% monthly piety + 3 same faith opinion + 5% knight effectiveness |
Road of Metamorphosis or Path of Metamorphosis |
250 gold 250 piety |
1825 days |
A well-stocked fleshcrafting laboratory is the envy of any Metamorphosist. | |
3 |
Grand Fleshcrafting Laboratory | + 20% stationed ghoul damage
+ 20% stationed ghoul toughness |
No Benefits |
+ 15% monthly piety + 5 same faith opinion + 10% knight effectiveness |
Road of Metamorphosis or Path of Metamorphosis |
485 gold 485 piety |
1825 days |
In a work of art, there is always a glimpse of the artist. Sometimes, also something of the 'friends' of the creator too. |
Garden of Lilith
The true Eden is only found in the worship of the first woman, the one betrayed by Adam, Caine, and God himself.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Garden of the Maid | No Benefits | No Benefits |
+ 1 prowess + 2 close family opinion + 5% personal scheme success chance + 5% monthly martial lifestyle experience + 5% monthly learning lifestyle experience + 5% sway scheme power |
Road of Lilith |
100 gold 100 piety |
1825 days |
As the Maid, Lilith entices others to find the truth hidden behind the veils of reality. | |
2 |
Garden of the Mother | No Benefits | No Benefits |
+ 2 prowess + 4 close family opinion + 10% personal scheme success chance + 10% monthly martial lifestyle experience + 10% monthly learning lifestyle experience + 10% sway scheme power |
Road of Lilith |
250 gold 250 piety |
1825 days |
As the Mother, Lilith entices us to bring forth new truths, through the the shattering of the chains of complacency. | |
3 |
Garden of the Crone | No Benefits | No Benefits |
+ 3 prowess + 6 close family opinion + 15% personal scheme success chance + 15% monthly martial lifestyle experience + 15% monthly learning lifestyle experience + 15% sway scheme power |
Road of Lilith |
485 gold 485 piety |
1825 days |
As the Crone, Lilith entices us to accept the inevitability of death, and here, we are that inevitability. |
Gathering of the Legacies
Most of the time, Laibons prefer to talk things over before rash action. Hosting such a gathering is a prestigious task.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Large Gathering | No Benefits | No Benefits |
+ 5 courtiers and guests opinion + 10% monthly diplomacy lifestyle experience |
Laibon |
200 prestige |
1825 days |
A respectable number of dynastic representatives are gathered here, debating over the future of the region and beyond. |
Lordly Manor
An impressive manor fitting for a lord of the land.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Respectable Manor | No Benefits | No Benefits |
+ 5% monthly prestige + 1 direct vassal opinion + 1% vassal tax base contribution |
Road of Kings |
100 gold 100 piety |
1825 days |
Where decisions are made, intrigues hatched, and judgments passed. Hopefully, by you. | |
2 |
Large Manor | No Benefits | No Benefits |
+ 10% monthly prestige + 3 direct vassal opinion + 2% vassal tax base contribution |
Road of Kings |
250 gold 250 piety |
1825 days |
A respectable home, where your machinations and designs are made, free from prying eyes and ears. | |
3 |
Grand Manor | No Benefits | No Benefits |
+ 20% monthly prestige + 5 direct vassal opinion + 3% vassal tax base contribution + 10% monthly diplomacy lifestyle experience |
Road of Kings |
485 gold 485 piety |
1825 days |
The palace of knives and poison laced words, here, you sit as the spider at the center of a tremendous web. |
Influence People
From best to worst, humanity is everything. As such, you can intertwine with every layer of society and learn from it.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Subtle Popular Influence | No Benefits | + 10 popular opinion |
+ 10% stress loss + 5% personal scheme success chance + 5% sway scheme power |
Road of Humanity |
100 prestige 100 piety |
1825 days |
Every night, you learn something more by sharing your life with the humans. It reminds you how not to become a monster. | |
2 |
Strong Popular Influence | No Benefits | + 20 popular opinion
+ 10% development growth |
+ 15% stress loss + 10% personal scheme success chance + 10% sway scheme power + 5% monthly lifestyle experience |
Road of Humanity |
250 prestige 250 piety |
1825 days |
Every night, you learn something more by sharing your life with the humans. It reminds you how not to become a beast. | |
3 |
Absolute Popular Influence | No Benefits | + 30 popular opinion
+ 20% development growth |
+ 20% stress loss + 15% personal scheme success chance + 20% sway scheme power + 10% monthly lifestyle experience |
Road of Humanity |
485 prestige 485 piety |
1825 days |
Every night, you learn something more by sharing your life with the humans. It reminds you how to be human again. |
Eternal Parish
Where beliefs of Kindred who consider themselves Children of God are validated.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Eternal Parish | No Benefits | No Benefits |
+ 10% monthly piety + 10% stress loss + 3 same faith |
Road of Heaven |
100 gold 150 piety |
1825 days |
Where sermons are preached for all of God's children. | |
2 |
Eternal Diocese | No Benefits | No Benefits |
+ 20% monthly piety + 15% stress loss + 6 same faith + 1 faith hostility advantage |
Road of Heaven |
150 gold 250 piety |
1825 days |
Where all of God's children are equal under ecclesiastical law. | |
3 |
Eternal Synod | No Benefits | No Benefits |
+ 30% monthly piety + 20% stress loss + 9 same faith + 2 faith hostility advantage + 10% same faith domain tax |
Road of Heaven |
195 gold 340 piety |
1825 days |
Where the doctrine of faith is written with all of God's children in mind. |
Crypt
Your work requires an adequate location and supplies. And, preferably, also somewhere very quiet and secluded where the neighbors won't complain.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Respectable Crypt | No Benefits | No Benefits |
+ 5% monthly piety - 5% enemy hostile scheme success chance + 10% monthly learning lifestyle experience + 10% monthly melancholy lifestyle experience |
Road of Bones |
100 prestige 100 piety |
1825 days |
Alone in the dark, surrounded by some of the most recent dead and the oldest of bones. It needs work, but it can do for now. | |
2 |
Large Crypt | No Benefits | No Benefits |
+ 10% monthly piety - 10% enemy hostile scheme success chance + 20% monthly learning lifestyle experience + 20% monthly melancholy lifestyle experience |
Road of Bones |
250 prestige 250 piety |
1825 days |
Alone in the dark, surrounded by a respectable amount of bodies and skeletons. Now you're getting somewhere. | |
3 |
Grand Crypt | No Benefits | No Benefits |
+ 15% monthly piety - 20% enemy hostile scheme success chance + 30% monthly learning lifestyle experience + 30% monthly melancholy lifestyle experience |
Road of Bones |
485 prestige 485 piety |
1825 days |
Alone in the dark, surrounded by corpses and rotting abominations. The definition of paradise. |
Assassins' Cell
The Children of Haqim have a vast network of agents, informants, and other useful tools in every part of the world.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Small Cell | No Benefits | No Benefits |
+ 5% knight effectiveness |
Road of Blood |
100 prestige 100 piety |
1825 days |
The small Haqimite presence in this area allows you to have some very useful backup for your more... underhanded objectives. | |
2 |
Large Cell | No Benefits | No Benefits |
+ 10% knight effectiveness + 5% hostile scheme success chance |
Road of Blood |
250 prestige 250 piety |
1825 days |
The large Haqimite presence in this area allows you to have some very useful backup for your more... underhanded objectives. | |
3 |
Grand Cell | No Benefits | No Benefits |
+ 15% knight effectiveness + 10% hostile scheme success chance + 1 knight |
Road of Blood |
485 prestige 485 piety |
1825 days |
The massive Haqimite presence in this area guarantees you to have extremely useful backup for your more... underhanded objectives.
With what you have here, you know you will succeed. |
Pillars of Ashirra
The ashirra sect aspires to be a unified community but is actually a diversity of cainite enclaves bound together by common beliefs.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
The Second Embrace | No Benefits | + 5% development growth |
+ 5% monthly piety - 2% stress gain |
Ashirra |
100 prestige 100 piety |
1825 days |
The foundation of the ashirra's faith is based on two principles: that redemption is possible for any being who accepts Islam and respects its laws,
and that immortality does not exclude a cainite from Allah's judgment. | |
2 |
Tariq el-Bedouin | No Benefits | + 15% development growth |
+ 10% monthly piety - 4% stress gain |
Ashirra |
250 prestige 250 piety |
1825 days |
A Muslim cainite follows the Tariq el-Bedouin because they believe that the indolence and seductive luxury of palaces and cities weakens an individual's self-discipline and moral courage. | |
3 |
Tariq el-Umma | No Benefits | + 25% development growth |
+ 10% monthly piety - 8% stress gain + 1 knight |
Ashirra |
485 prestige 485 piety |
1825 days |
Followers of the Tariq el-Umma are given to reaffirming their basic natures through acts of kindness and compassion. Often they seek to protect and help their mortal neighbors in secret,
and intercede to right injustices or see the guilty punished. |
Unique Character Buildings
These are buildings from characters special content.
Ramessu's Court
Styled after the customs of Ancient Egypt, Ramessu's court cares little for the Masquerade and cares a lot about antiquated protocol, pomp and glory.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Ramessu's Court |
+ 2 monthly gold + 60% garrison size + 1000 levies |
+ 30% holding taxes + 0,1 monthly development growth |
+ 2 monthly prestige + 20% stress loss + 1 knight + 10% knight effectiveness + 20% culture fascination progress |
Ramessu |
195 prestige |
730 days |
Styled after the customs of Ancient Egypt, Ramessu's court cares little for the Masquerade and cares a lot about antiquated protocol, pomp and glory. |
Sundervere's Cult
A master in manipulation and instigating fanatical zeal, Sundervere's followers are much more numerous than most would think.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Small Cult |
+ 0,5 monthly gold + 60% garrison size + 2000 levies |
No Benefits |
+ 5% hostile scheme success chance |
Sundervere |
150 prestige |
730 days |
Even at this early stage, Sundervere's influence has resulted in many eager zealots willing to die for his cause. | |
2 |
Medium Cult |
+ 0,8 monthly gold + 80% garrison size + 4000 levies |
No Benefits |
+ 10% hostile scheme success chance |
Sundervere |
275 prestige |
1825 days |
Sundervere's pernicious influence permeates this region, giving him the strength to strike the unbelievers. | |
3 |
Major Cult |
+ 1,1 monthly gold + 100% garrison size + 6000 levies |
No Benefits |
+ 10% hostile scheme success chance + 1 hostile scheme |
Sundervere |
275 prestige |
1825 days |
Everywhere you walk here you will be watched by one of Sundervere's many zealots. This land is his, whether others know it or not. |
Zelios Workshop
Every building starts with a good tool in a good craftsman's hand.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Zelios Workshop |
- 50% building construction time - 30% building construction cost |
No Benefits | No Benefits | Zelios |
100 prestige |
730 days |
Zelios has his own workshop here, preparing his plans and apprentices for some masterful constructions yet to come. |
Magda's Purge
Only by a fresh start with the islands recover. A fresh and bloody start.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Magda's Packs |
- 50% holding tax - 0,5 monthly development growth |
No Benefits |
+ 1 knight + 10% knight effectiveness |
Magda |
100 prestige |
730 days |
Packs of feral Gangrel under Magda's command roam this land, spreading terror and death in their path. | |
2 |
Magda's Horde |
- 90% holding tax - 1 monthly development growth |
No Benefits |
+ 2 knight + 20% knight effectiveness |
Magda |
150 prestige |
730 days |
The savage law of the strongest has taken back control here. Civilization is crashing down under the claws and fangs of Magda's vengeful horde. |
Influencing the Night Life
Jean-Baptiste's acute business sense can be put to good use in this province.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Influencing the Gambling Dens |
+ 0,5 monthly gold |
+ 10% holding tax - 30% development growth |
No Benefits |
Jean-Baptiste |
100 gold |
730 days |
Thanks to your influence on the local nobles, you now control some individuals that are happy to serve you. | |
2 |
Influencing the Taverns |
+ 0,8 monthly gold |
+ 20% holding tax - 15% development growth |
No Benefits |
Jean-Baptiste |
150 gold |
730 days |
Your influence reaches even deeper, now you control some noble families in this area. | |
3 |
Influencing the Brothels |
+ 1,1 monthly gold |
+ 30% holding tax |
No Benefits |
Jean-Baptiste |
195 gold |
730 days |
Your hold on the local nobles is so firm, you now control several dynasties in this area. |
Legacy Buildings
Ashen Legacy Buildings
These are buildings unlocked by their respective ashen legacy
Noble Family Retainers
Your influence reaches deep into the castles of local nobles.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Controlled Individuals |
+ 100 garrison |
+ 0,1 monthly control growth |
+ 0,1 monthly prestige + 1 courtiers and guest opinion + 1% monthly diplomacy lifestyle experience |
First Ashen Nobles Legacy |
400 gold |
1095 days |
Thanks to your influence on the local nobles, you now control some individuals that are happy to serve you. | |
2 |
Controlled Families |
+ 200 garrison + 5% stationed heavy infantry damage + 5% stationed heavy infantry toughness |
+ 0,2 monthly control growth |
+ 0,2 monthly prestige + 2 courtiers and guest opinion + 3% monthly diplomacy lifestyle experience + 5% monthly prestige per powerful vassal on the council |
Third Ashen Nobles Legacy |
600 gold |
1095 days |
Your influence reaches even deeper, now you control some noble families in this area. | |
3 |
Controlled Dynasties |
+ 300 garrison + 10% stationed heavy infantry damage + 10% stationed heavy infantry toughness |
+ 0,3 monthly control growth |
+ 0,4 monthly prestige + 3 courtiers and guest opinion + 5% monthly diplomacy lifestyle experience + 10% monthly prestige per powerful vassal on the council + 1 men-at-arms regiment |
Fifth Ashen Nobles Legacy |
800 gold |
1825 days |
Your hold on the local nobles is so firm, you now control several dynasties in this area. |
Ashen Knights Chapter House
The chapter of a militant order of cainites and their mortal retainers.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Small Commandery |
+ 100 garrison + 2% stationed men-at-arms damage + 2% stationed men-at-arms toughness |
No Benefits |
+ 0,1 monthly prestige + 1% monthly martial lifestyle experience |
First Ashen Knights Legacy |
400 gold |
1095 days |
A small Commandery housing a number of cainites and mortal lieutenants. | |
2 |
Large Commandery |
+ 300 garrison + 5% stationed men-at-arms damage + 5% stationed men-at-arms toughness + 2 fort level |
No Benefits |
+ 0,2 monthly prestige + 3% monthly martial lifestyle experience + 1 men-at-arms regiment |
Third Ashen Knights Legacy |
600 gold |
1095 days |
The Commandery is expanded to house a larger number of mortal retainers, along with large stables and a well-stocked armory. | |
3 |
Fortified Commandery |
+ 500 garrison + 10% stationed men-at-arms damage + 10% stationed men-at-arms toughness + 3 fort level |
No Benefits |
+ 5% monthly martial lifestyle experience + 1 men-at-arms regiment + 5% knight effectiveness +1 knight |
Fifth Ashen Knights Legacy |
800 gold |
1825 days |
The Commandery is now a daunting fortification in its own right, with thick walls and heavy gates, housing a large number of both
cainite knights and their trusted retainers. |
Controlled Seneschals Office
The office of cainite stewards and merchants, and their mortal retainers that serve you.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Small Office |
+ 0,3 monthly gold - 10% building construction time - 10% building construction cost + 100 garrison |
No Benefits |
+ 1% monthly stewardship lifestyle experience |
First Ashen Seneschals Legacy |
400 gold |
1095 days |
A small office of local stewards and merchants that help you with ruling local lands. | |
2 |
Medium Office |
+ 0,7 monthly gold - 15% building construction time - 15% building construction cost + 200 garrison + 5% stationed spearmen damage + 5% stationed spearmen toughness |
+ 5% holding taxes |
+ 3% monthly stewardship lifestyle experience |
Third Ashen Seneschals Legacy |
600 gold |
1095 days |
A medium office in which your minions control the money flow in this area, filling your pockets. | |
3 |
Large Office |
+ 1,1 monthly gold - 20% building construction time - 20% building construction cost + 300 garrison + 10% stationed spearmen damage + 10% stationed spearmen toughness |
+ 10% holding taxes |
+ 5% monthly stewardship lifestyle experience
+ 1 men-at-arms regiment |
Fifth Ashen Seneschals Legacy |
800 gold |
1825 days |
A large office with only the best of the best seneschals, stewards, and merchants, redistributing money back to you. |
Crime Ring
Influence over local cainite criminals and their mortal retainers.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Small Ring | + 100 garrison |
No Benefits |
+ 1% monthly intrigue lifestyle experience
+ 1% hostile scheme success chance |
First Ashen Thieves Legacy |
400 gold |
1095 days |
Criminals in this area start coming to an understanding with you. | |
2 |
Medium Ring | + 200 garrison
+ 5% stationed archer damage + 5% stationed archer toughness |
No Benefits |
+ 3% monthly intrigue lifestyle experience
+ 3% hostile scheme success chance + 3% terrified vassal base tax contribution + 5 natural dread |
Third Ashen Thieves Legacy |
600 gold |
1095 days |
As your influence over the outlaw world in this area grows stronger, some outlaws start serving you. | |
3 |
Large Ring | + 300 garrison
+ 10% stationed archer damage + 10% stationed archer toughness |
No Benefits |
+ 5% monthly intrigue lifestyle experience
+ 5% hostile scheme success chance + 5% terrified vassal base tax contribution + 10 natural dread + 1 men-at-arms regiment |
Fifth Ashen Thieves Legacy |
800 gold |
1825 days |
Your influence over the outlaw world in this area is so strong that every cainite that lives outside the law in this area serves you. |
Place of Worship
A place where powerful cainites gather their mortal cultist retainers.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Blood Grove | + 100 garrison |
+ 10 popular opinion |
+ 0,2 monthly piety + 2% monthly intrigue lifestyle experience |
First Ashen Cults Legacy |
400 gold |
1095 days |
Some cultists gather in this place to worship and serve you. | |
2 |
Blood Chapel | + 200 garrison |
+ 20 popular opinion |
+ 0,3 monthly piety + 5% monthly intrigue lifestyle experience |
Third Ashen Cults Legacy |
600 gold |
1095 days |
A popular gathering place for your cultist servants to worship and serve you. | |
3 |
Blood Temple | + 300 garrison |
+ 30 popular opinion |
+ 0,5 monthly piety + 10% monthly intrigue lifestyle experience |
Fifth Ashen Cults Legacy |
800 gold |
1825 days |
A place that shows your superiority over both Kine and cainite where huge amounts of cultists gather to worship and serve you. |
Toreador Legacy Buildings
These are the buildings unlocked by the toreador legacy.
Patronized Temple
Sites of worship, be they Mosques, Churches or others, are one of the last places where art can truly flourish in the Dark Ages.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Patronized Temple | No Benefits |
No Benefits |
+ 1 monthly renown + 5% monthly renown |
Fifth Toreador Legacy |
485 gold |
1825 days |
Some cultists gather in this place to worship and serve you. |
Patronized Musicians
Troubadours, bards or even clerical polyphonic harmony... the Dark Ages are an exciting time for lovers of the musical arts.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Patronized Musicians | No Benefits |
No Benefits |
+ 20% monthly prestige - 10% tyranny gain |
Fifth Toreador Legacy |
485 gold |
1825 days |
Troubadours, bards or even clerical polyphonic harmony... the Dark Ages are an exciting time for lovers of the musical arts. |
Patronized Theaters
While the heydays of Classical theatre are long gone, many clerical plays still take place, often sponsored by wealthy merchants looking for exposure.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Patronized Theaters | + 0,5 monthly gold |
No Benefits |
- 10% enemy hostile scheme success chance + 25% cultural fascination progress |
Fifth Toreador Legacy |
485 gold |
1825 days |
While the heydays of Classical theater are long gone, many clerical plays still take place, often sponsored by wealthy merchants looking for exposure. |
Patronized Manuscripts
In a world of darkness, the written word is the last bastion of true knowledge.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Patronized Manuscripts | No Benefits |
No Benefits |
+ 15% monthly lifestyle experience |
Fifth Toreador Legacy |
485 gold |
1825 days |
In a world of darkness, the written word is the last bastion of true knowledge. |
Patronized Painters
Painting is still in its infancy, but it is already a lucrative business for those willing to immortalize their stories and having the means to do it.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Patronized Painters | + 0,5 monthly gold |
+ 10% holding tax |
No Benefits |
Fifth Toreador Legacy |
485 gold |
1825 days |
Painting is still in its infancy, but it is already a lucrative business for those willing to immortalize their stories and having the means to do it. |
Wonders
Alamut
Location: Qazwin, Daylam (Iran)
The dreaded hidden fortress of Clan Banu Haqim is a bulwark of faith, strength, and lies.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Divided Alamut | + 1 fort level
+ 50% garrison size + 500 levies |
No Benefits |
+ 1 monthly prestige
- 20 different faith opinion + 10% hostile scheme success chance + 1 court grandeur bonus |
Banu Haqim |
2000 prestige |
2190 days | As is Clan Banu Haqim, Alamut stands divided between the castes. It will require a considerable investment to mend this schism. | |
2 |
Healed Alamut | + 3 fort level
+ 100% garrison size + 1000 levies |
No Benefits |
+ 2 monthly prestige
- 10 different faith opinion + 20% hostile scheme success chance + 2 court grandeur bonus |
Banu Haqim |
4000 prestige |
2190 days | Although there are still strong words and daggers in the back to be heard and seen, the worst outbursts of violence have been ostracized from these holy walls. | |
3 |
Alamut, Eagle's Nest | + 5 fort level
+ 150% garrison size + 1500 levies |
No Benefits |
+ 3 monthly prestige
+ 30% hostile scheme success chance + 3 court grandeur bonus - 20% enemy hostile scheme success chance |
Banu Haqim |
6000 prestige |
2190 days | At least in here, Clan Banu Haqim shows its perfect cohesion and devotion to a singular purpose, making it a frightening force to contend with. |
Ceoris
Location: Târgoviște, Wallachia (Romania)
The mighty fortress of the Tremere is both a stronghold and a learning center. It is the best asset of the beleaguered Clan of Magi.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Divided Ceoris | - 1 monthly gold
+ 1 fort level + 50% garrison size |
No Benefits |
+ 1 learning per level of fame
+ 20% monthly intrigue lifestyle experience |
Tremere, Mage, Demon |
2000 prestige |
2190 days | Some Tremere are still mortals in the chantry. They suspect foul play by the scheming Vampires and are a constant hindrance to the Council's plans. | |
2 |
Controlled Ceoris | - 0,5 monthly gold
+ 2 fort level + 100% garrison size |
No Benefits |
+ 2 learning per level of fame
+ 40% monthly intrigue lifestyle experience |
Tremere, Mage, Demon |
4000 prestige |
2190 days | As their mortal counterparts disappear or are converted, the House of Tremere members can finally utilize Ceoris to its full potential. | |
3 |
Impregnable Ceoris | + 3 fort level
+ 150% garrison size |
No Benefits |
+ 3 learning per level of fame
+ 60% monthly intrigue lifestyle experience + 1 hostile scheme |
Tremere, Mage, Demon |
6000 prestige |
2190 days | As long as this powerful fortress stands, Clan Tremere can't fall. That is, from the outside at least... |
Carthage
Location: Tunis, Africa (Tunis)
The Dream of the Brujah Clan is long dead, buried by the vengeful Ventrue. But can dreams really die?
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Rebuilding Carthage | No Benefits |
No Benefits |
+ 0,2 piety per powerful vassal on the council
+ 0,5 monthly prestige + 5 same faith opinion - 30 different faith opinion + 50% cultural fascination progress + 1 court grandeur |
Brujah, True Brujah, Demon, Via Prometheus |
2000 gold |
2190 days | A strong declaration to the world, rebuilding Troile's city will be a costly affair. But the rewards, and the dangers, could both be great. | |
2 |
New Carthage | No Benefits |
No Benefits |
+ 0,4 piety per powerful vassal on the council
+ 1 monthly prestige + 10 same faith opinion - 20 different faith opinion + 100% cultural fascination progress + 2 court grandeur |
Tremere, Mage, Demon |
4000 gold |
2190 days | The worst nightmare of the Roman cainites is coming back to life under your strong leadership. It will not fall again. | |
3 |
Carthage, Dream of the Brujah | No Benefits |
No Benefits |
+ 0,6 piety per powerful vassal on the council
+ 1,5 monthly prestige + 15 same faith opinion - 10 different faith opinion + 150% cultural fascination progress + 3 court grandeur |
Tremere, Mage, Demon |
6000 gold |
2190 days | A beacon of enlightenment and a vision of cooperation between mortals and cainites is once again visible here. |
Founding Temple of Ombos
Location: Qus, Egypt
The extravagant heart of the Setite Clan, Ombos is also allegedly Set's last resting place.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Overshadowed Ombos | + 250 levies |
No Benefits |
+ 5% monthly renown
- 20 different culture opinion + 5 same faith opinion + 1% vassal tax base contribution + 1 court grandeur bonus |
Road of Set, Setite |
2000 gold |
2190 days | In recent times, Ombos has been seen as a relic of a bygone era by younger Setites its legitimacy questioned. | |
2 |
Recovering Ombos | + 250 levies |
No Benefits |
+ 10% monthly renown
- 10 different culture opinion + 10 same faith opinion + 3% vassal tax base contribution + 2 court grandeur bonus |
Road of Set, Setite |
4000 gold |
2190 days | Reforms and reconstructions have restored the temple to the forefront of the current age. | |
3 |
Towering Ombos | + 250 levies |
+ 1 building slot |
+ 15% monthly renown
+ 15 same faith opinion + 5% vassal tax base contribution + 3 court grandeur bonus |
Road of Set, Setite |
6000 gold |
2190 days | The uncontested center of a whole religion, Ombos is a cradle of thoughts, worship, and schemes. As it has always been. |
Erciyes
Location: Kappadokia, Erciyes (Turkey)
The mountain stronghold of Clan Cappadocian was taken away from the Malkavian during the Classical Age. Since then, it has been a center of learning and meditation.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Isolated Erciyes | + 1 fort level
+ 500 levies |
No Benefits |
+ 1 learning per stress level
- 20% hostile scheme resistance + 50% cultural fascination progress + 15% monthly learning lifestyle experience |
Cappadocian, Giovanni, Malkavian |
2000 peity |
2190 days | Far from... everything really, Erciyes is a perfect place for contemplation. It sadly tends to make its guests overlook threats from the outside, though. | |
2 |
Opened Erciyes | + 2 fort level
+ 500 levies |
No Benefits |
+ 2 learning per stress level
- 10% hostile scheme resistance + 100% cultural fascination progress + 30% monthly learning lifestyle experience |
Cappadocian, Giovanni, Malkavian |
4000 peity |
2190 days | As mentalities change and the outside world can work its way into the fortress, the Erciyes becomes a worldly center of learning. | |
3 |
Erciyes, Monastery of Shadows | + 3 fort level
+ 500 levies |
No Benefits |
+ 3 learning per stress level
+ 150% cultural fascination progress + 45% monthly learning lifestyle experience |
Cappadocian, Giovanni, Malkavian |
6000 peity |
2190 days | Now as much a respite as it is the center of a whole [Clan|E], the mountain fortress sees continuous, but controlled, activity within its walls. |
Cathedral of Flesh
Location: Halici, Galicia-Volhynia (Ukraine)
This utter abomination was sculpted over a millennium from the flesh of peasants, slaves, rivals, beasts, and any number of other victims who were built into the pulsing, suppurating walls.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Hostile Cathedral | No Benefits |
No Benefits |
+ 20 natural dread
- 1 domain limit - 20% hostile scheme success chance + 5 controlled territory defender advantage |
Tzimisce, Baali, Demon |
2000 piety |
2190 days | Tainted by the land itself, the Cathedral is as much an enemy of any intruders as it is of its very owner. And losing the battle means becoming a part of it. | |
2 |
Seething Cathedral | No Benefits |
No Benefits |
+ 40 natural dread
- 1 domain limit - 10% hostile scheme success chance + 10 controlled territory defender advantage |
Tzimisce, Baali, Demon |
4000 piety |
2190 days | The influence of Kupala recedes a little, as the monstrous creation starts to obey its owner. | |
3 |
Cowed Cathedral | No Benefits |
No Benefits |
+ 60 natural dread
+ 15 controlled territory defender advantage |
Tzimisce, Baali, Demon |
6000 piety |
2190 days | Kupala appears gone, for now. The Cathedral has become the instrument of utter dread that any mad Koldunist would dream of wielding. |
Castel d'Ombro
Location: Siracusa, Sicily (Italy)
It is impossible to tell from a distance what the walls are made of because animated shadows crawl over every surface in a barely visible ebb and flow. Tides of shadow rise out of the depths after sunset each night and wrap around the castle in a generally spiral pattern, reversing after midnight to gradually drain away.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Tomb of Shadows | + 1 fort level
+ 1000 levies |
No Benefits |
+ 1% monthly prestige per dread
- 30 independent ruler opinion + 5 powerful vassal opinion + 1 court grandeur bonus |
Lasombra |
2000 prestige |
2190 days | Resting place of the antediluvian himself, the castle is a dreadful place, a reminder of the air of the unnatural around every Lasombra. | |
2 |
Castle of Shadows | + 2 fort level
+ 1500 levies |
No Benefits |
+ 2% monthly prestige per dread
- 20 independent ruler opinion + 10 powerful vassal opinion + 2 court grandeur bonus + 5% terrified vassal tax base contribution |
Lasombra |
4000 prestige |
2190 days | Center of the court of blood, the castle serves as a judiciary instrument for the elders of the Clan. | |
3 |
Open Castle | + 3 fort level
+ 2000 levies |
+ 1 building slot |
+ 3% monthly prestige per dread
+ 15 powerful vassal opinion + 3 court grandeur bonus + 10% terrified vassal tax base contribution |
Lasombra |
6000 prestige |
2190 days | The opening of the gates means that Lasombra himself is gone from the castle. During this time, the air of madness around it fades a little,
to let the place serve as the political center of the Clan. |
Sherwood Forest
Location: Nottinghamshire, England
It is here that the Furores movement was born and would prosper for centuries. A hard earned respite from the tyrants of the night.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Controlled Sherwood | + 1500 levies |
No Benefits |
- 3 domain limit
+ 10 same faith opinion + 10 controlled territory defender advantage |
Werewolf, Via Furores, Free Anarchs, Camarilla (Anarch) |
2000 prestige |
2190 days | Robin Leeland wrestled Sherwood from under Mithras' nose and held it for centuries.
This daring achievement against such an old tyrant inspires the Furores to gather and fight harder for the cause. | |
2 |
Expanding Sherwood | + 1500 levies |
No Benefits |
- 2 domain limit
+ 15 same faith opinion + 10 controlled territory defender advantage + 1 knight |
Werewolf, Via Furores, Free Anarchs, Camarilla (Anarch) |
4000 prestige |
2190 days | The free men and women of Sherwood are now taking up the fight outside the forest, making Robin proud of his pupils. | |
3 |
Triumphant Sherwood | + 1500 levies |
No Benefits |
+ 20 same faith opinion
+ 10 controlled territory defender advantage + 2 knight |
Werewolf, Via Furores, Free Anarchs, Camarilla (Anarch) |
6000 prestige |
2190 days | Far and wide, tyrants tremble at the mere mention of the brave defenders of Sherwood, slayers of despots and warriors of freedom. |
Court of Love
Location: Berry, Grand Court (France)
A Court of Love is a place dedicated to love itself, and its cold hearted study by the dead vampire heart.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Small Court of Love | No Benefits |
+ 0,1 monthly development growth |
+ 1 knight
+ 2 court grandeur + 50% monthly intrigue lifestyle experience + 5 French opinion |
No Requirements |
2000 prestige |
2190 days | Running in prestigious or iconic areas of France, the Courts of Love are reputed for their focus on deadly love intrigue. | |
2 |
Large Court of Love | No Benefits |
+ 0,2 monthly development growth |
+ 2 knight
+ 4 court grandeur + 100% monthly intrigue lifestyle experience + 10 French opinion |
No Requirements |
4000 prestige |
2190 days | Many young Knights flock to the prestigious Court, hoping for glory and fame. Most leave only when fully enthralled by the deadly creatures within. | |
3 |
Dominant Court of Love | No Benefits |
+ 0,3 monthly development growth |
+ 3 knight
+ 6 court grandeur + 150% monthly intrigue lifestyle experience + 10 French opinion |
No Requirements |
6000 prestige |
2190 days | The political heart of cainite France isn't for the faint-hearted, and even experienced vampires have fallen prey to its deadly games. |
Shrine of Telyavel
Location: Kernave, Ferals of Levonia (Lithuania)
The smith god isn't interested in mortal, or immortal, affairs. Unless due price is being paid...
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Symbolic Shrine of Telyavel | + 1000 levies |
No Benefits |
+ 0,3 monthly piety
+ 1 knight - 20 different faith opinion |
Road of the Beast, Demon, Path of the Beast |
2000 prestige |
2190 days | Without the God's blessing, this shrine is still a powerful rallying cry for a dying Pagan world. | |
2 |
Awakened Shrine of Telyavel | + 1000 levies |
No Benefits |
+ 0,5 monthly piety
+ 2 knight - 10 different faith opinion |
Third Ashen Thieves Legacy |
4000 prestige |
2190 days | The smith God watches his faithful, intrigued by their renewed commitment to his cause. | |
3 |
Grove of Shadows | + 1000 levies |
+ 1 building slot |
+ 0,7 monthly piety
+ 3 knight |
Fifth Ashen Thieves Legacy |
6000 prestige |
2190 days | Now a direct link to the God's own realm, many champions come here to earn his divine blessing. |
Giovanni Mausoleum
Location: Veneto, Giovanni Family (Italy)
Many people enter here. Very few leave.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Small Giovanni Mausoleum | + 1000 levies |
No Benefits |
+ 0,3 monthly piety
+ 1 knight + 20 house opinion - 10% hostile scheme resistance |
Cappadocian, Giovanni |
1000 piety |
2190 days | The Giovanni family is still young to the night, and is still very much focused on its studies about death and the soul. | |
2 |
Respectable Giovanni Mausoleum | + 1000 levies |
No Benefits |
+ 0,5 monthly piety
+ 2 knight + 20 house opinion - 5% hostile scheme resistance |
Cappadocian, Giovanni |
2000 piety |
2190 days | Slowly, the Necromancers are looking outwards, interested as the opportunities given by their new condition. | |
3 |
Immense Giovanni Mausoleum | + 1000 levies |
+ 1 building slot |
+ 0,7 monthly piety
+ 3 knight + 20 house opinion |
Cappadocian, Giovanni |
3000 piety |
2190 days | The Italians are now a force to be reckoned with. Still powerful necromancers, but also capable of playing the political game. |
Pit of Malkav
Location: Jerusalem, Diet of Olives (Israel)
An open gap lies below Jerusalem. Even coming close is painful. Your head feels like it is about to explode.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Open Pit of Malkav | No Benefits |
No Benefits |
+ 1 intrigue per stress level
+ 1 learning per stress level + 50% stress gain |
No Requirements |
2000 prestige |
2190 days | So many voices saying so many contradicting things... even though you can still glimpse a faint edge of wisdom in some of those. | |
2 |
Concealed Pit of Malkav | No Benefits |
No Benefits |
+ 1 martial per stress level
+ 1 intrigue per stress level + 1 learning per stress level + 25% stress gain |
No Requirements |
4000 prestige |
2190 days | You have thrown rocks into the pit and the voices are less frantic now. You are better able to understand them. | |
3 |
Closed Pit of Malkav | No Benefits |
No Benefits |
+ 1 diplomacy per stress level
+ 1 martial per stress level + 1 stewardship per stress level + 1 intrigue per stress level + 1 learning per stress level |
No Requirements |
6000 prestige |
2190 days | The voices are quiet now, unless you are very close to the pit itself. Being close to it allows you to separate the mad from the insightful with ease now. |
Well of Sacrifice
Location: Several
Is Hell is on Earth, it is right here.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Minor Well of Sacrifice | No Benefits |
No Benefits |
+ 50% stress gain
+ 1 knight + 10% knight effectiveness |
Via Diabolis, Via Tartorus (Patreon Faith), Demon, Infernalist |
1000 piety |
2190 days | Once thrown into the pit, they stop crying. That saddens you. | |
2 |
Major Well of Sacrifice | No Benefits |
No Benefits |
+ 25% stress gain
+ 2 knight + 20% knight effectiveness |
Via Diabolis, Via Tartorus (Patreon Faith), Demon, Infernalist |
2000 piety |
2190 days | So many more needed to feed the eternal void and its endless hunger. | |
3 |
Infernal Well of Sacrifice | No Benefits |
No Benefits |
+ 3 knight
+ 30% knight effectiveness |
Via Diabolis, Via Tartorus (Patreon Faith), Demon, Infernalist |
3000 piety |
2190 days | Soon They will awake. Soon They will come. And then, all will understand. |
London Mithraeum
Location: London, England
One of the oldest temple of the Mithraic faith, still kept relevant by the followers of the Sun God.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Hidden Mithraeum | No Benefits |
No Benefits |
+ 0,1 monthly piety
- 15% different faith domain taxes - 10% army gold maintenance + 2 court grandeur |
Via Mithras |
1000 piety |
2190 days | Fearful of the Cross, the faithful congregate in the shadows of their former glory. | |
2 |
Resurgent Mithraeum | No Benefits |
No Benefits |
+ 0,2 monthly piety
- 5% different faith domain taxes - 20% army gold maintenance + 4 court grandeur |
Via Mithras |
2000 piety |
2190 days | It's now an open secret that the faithful of Mithras pray here, seeking the salvation promised by the God of Light. | |
3 |
Triumphant Mithraeum | No Benefits |
+ 1 building slot |
+ 0,5 monthly piety
- 30% army gold maintenance + 6 court grandeur |
Via Mithras |
3000 piety |
2190 days | It is time for the Cross to hide, for the true faith of these lands has returned! |
The Northern Throne
Location: Kyiv, Ruthenia (Ukraine)
A symbol of Tzimisce authority proliferating outside of Carpathia.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
The Northern Throne | No Benefits |
+ 20% holding tax |
+ 1 domain limit
- 75% short reign duration + 2 knights + 10 dynasty opinion + 50% hostile scheme resistance |
Tzimisce |
No Cost |
No Construction time |
This regional metropolis is under full and exclusive control of its Tzimisce hegemon. The iron rule represents a new standard in the Fiends' pursuit of dominance,
thus demanding the Clan's respect. |
Aphrodisium of Ancona
Location: Ancona, Romagna (Italy)
A hidden temple dedicated to the natural hungers of both mortals and cainites, where the only true sacraments are love and those acts that bring pleasure.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Hidden Aphrodisium | No Benefits |
No Benefits |
+ 30% stress loss
+ 10 same faith opinion - 30 different faith opinion |
Road of Sin |
2000 piety |
2190 days | The last priestesses of Aphrodite are hidden deep beneath Ancona, fearing the Cross' retribution. | |
2 |
Emerging Aphrodisium | No Benefits |
No Benefits |
+ 50% stress loss
+ 20 same faith opinion - 10 different faith opinion |
Road of Sin |
4000 piety |
2190 days | Educating all who seek knowledge in the ways of desire, the Aphrodisium is becoming a center of pleasurable worship once again. | |
3 |
Triumphant Aphrodisium | No Benefits |
+ 1 building slot |
+ 50% stress loss
+ 20 same faith opinion + 1 court grandeur bonus + 50% monthly piety |
Road of Sin |
6000 piety |
2190 days | A symbol of survival in the face of adversity, a reminder of the better nights of the Via Peccati before Christianity came. |
Castle in the Lake
Location: Gowrie, Scotland
The headquarters of the dying Order of the Bitter Ashes are located in a valley purified by a divine flood.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Sunken Castle | + 1 fort level
+ 50% garrison size |
No Benefits |
+ 30% men-at-arms maintenance
+ 10% knight effectiveness |
Road of Chivalry |
1000 piety |
2190 days | Barely habitable, the Castle is nonetheless an important meeting area for the cainite knightly orders. | |
2 |
Flooded Castle | + 2 fort level
+ 100% garrison size |
No Benefits |
+ 20% men-at-arms maintenance
+ 20% knight effectiveness |
Road of Chivalry |
2000 piety |
2190 days | Restoration and expansion continue night after night, giving some glory back to the old ruin. | |
3 |
Restored Castle | + 3 fort level
+ 200% garrison size |
No Benefits |
+ 30% knight effectiveness | Road of Chivalry |
3000 piety |
2190 days | A victory for the honorable cainites against their demons, both spiritual and otherwise. |
Fire Court
Location: Bahriya, Egypt
A place of exotic and forbidden pleasures where the knowledge of past dynasties is collected under the watchful gaze of the Setite.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Emerging Fire Court | No Benefits |
No Benefits |
- 2 men-at-arms regiments
+ 10% cultural fascination progress + 20% monthly learning lifestyle experience |
Road of Set |
1000 piety |
2190 days | Established after the Rite of the Sun-King had banished the Setite from Memphis and Giza, the Fire Court has since grown to be more than a temporary solution. | |
2 |
Established Fire Court | No Benefits |
No Benefits |
- 1 men-at-arms regiments
+ 20% cultural fascination progress + 50% monthly learning lifestyle experience |
Road of Set |
2000 piety |
2190 days | A visit to the Fire Court can be very rewarding if one looks for knowledge no one else can give. But one must be ready to pay a price, of course. | |
3 |
Dominant Fire Court | No Benefits |
+ 1 building slot |
+ 50% cultural fascination progress
+ 100% monthly learning lifestyle experience + 1 court grandeur bonus |
Road of Set |
3000 piety |
2190 days | Now the main Setite temple in Egypt, the glory and dangers of the Fire Court are known far and wide. |
Black College
Location: Malaqah/Malaga, Midnight Crescent (Spain)
Also known as the Black School, this infamous college dedicated to the Dark Arts was smashed by the Baali themselves in one of their numerous civil wars.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Ruined Black College | No Benefits |
No Benefits |
+ 30% stress gain
+ 10% monthly lifestyle experience + 1 men-at-arms regiment size + 1 men-at-arms regiment |
Baali, Demon |
2000 piety |
2190 days | Some books remain, keeping secrets better forgotten for eternity. | |
2 |
Recovering Black College | No Benefits |
No Benefits |
+ 20% stress gain
+ 20% monthly lifestyle experience + 3 men-at-arms regiment size + 3 men-at-arms regiment |
Baali, Demon |
4000 piety |
2190 days | Some parts of the College have been restored, revealing their horrors to their careless master. | |
3 |
Dominant Black College | No Benefits |
No Benefits |
+ 30% monthly lifestyle experience
+ 5 men-at-arms regiment size + 5 men-at-arms regiment |
Baali, Demon |
6000 piety |
2190 days | Once more, the rooms are full of students of the infernal learning their arts. Once more, the world tremble as otherworldly entities look hungrily over it. |
Knossos Labyrinth
Location: Chandax, Krete (Greece)
Nergal almost destroyed the world from here once, only being stopped by a coalition of all the cainite clans, something never seen before or since.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Ruined Knossos Labyrinth | No Benefits |
No Benefits |
+ 0,01 monthly prestige per dread
+ 1 monthly dread - 30 general opinion + 1 men-at-arms regiment size + 1 men-at-arms regiment |
Baali, Demon |
2000 piety |
2190 days | The isle quakes, the mortals are fearful and rumors are spreading. | |
2 |
Restored Knossos Labyrinth | No Benefits |
No Benefits |
+ 0,02 monthly prestige per dread
+ 5 monthly dread - 50 general opinion + 5 men-at-arms regiment size + 5 men-at-arms regiment |
Baali, Demon |
4000 piety |
2190 days | The center of madness grows once again. Will it be stopped in time? | |
3 |
Infernal Knossos Labyrinth | No Benefits |
No Benefits |
+ 0,06 monthly prestige per dread
+ 5 monthly dread - 75 general opinion + 10 men-at-arms regiment size + 10 men-at-arms regiment |
Baali, Demon |
6000 piety |
2190 days | This time, the world won't survive. Nergal's dreadful smile is once again looming over this doomed world. |
Sernog Monastery
Location: Giurgiu, Walachia (Romania)
An abandoned fortress looms menacingly, its blackened walls forming a dark skeleton against the sky, a shell of a building open to the stars. Attached to the fortress is an ancient cathedral, ostensibly in better condition but no less sinister than its companion building.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Ruined Sernog Monastery | No Benefits |
- 0,5 monthly control growth |
+ 5 dynasty opinion
+ 5% terrified vassal tax contribution + 50% intimidated vassal tax contribution + 50% terrified vassal levies contribution |
Tzimisce |
1000 gold |
2190 days | The cathedral's interior reflects an atmosphere of dark foreboding. The architecture seems carved from the fevered imagination of some mad designer.
Grotesque carvings of beings that might be angels but resemble devils glare down upon those who pass through the archway at the entry to the former sanctuary. | |
2 |
Restored Sernog Monastery | No Benefits |
- 0,3 monthly control growth |
+ 7 dynasty opinion
+ 10% terrified vassal tax contribution + 100% intimidated vassal tax contribution + 100% terrified vassal levies contribution |
Tzimisce |
2000 gold |
2190 days | The air inside the cathedral has a musty, cloying odor, as if something eternally dying has embedded itself within the stones
and now oozes forth its essence in a miasma of perpetual decay. | |
3 |
Towering Sernog Monastery | No Benefits |
+ 1 building slot |
+ 10 dynasty opinion
+ 15% terrified vassal tax contribution + 150% intimidated vassal tax contribution + 150% terrified vassal levies contribution |
Tzimisce |
3000 gold |
2190 days | Eerie moaning sounds fill the cavernous central chamber, echoing off the high vaulted beams and reverberating in a cacophony of shrill screams
that mimic the cries of victims undergoing the agonies of prolonged and exquisite torture. |
Iglesia de San Nicolás de las Servitas
Location: Madrid, Midnight Crescent (Spain)
This majestic Church, built over the ruins of a Mosque, hides something dark in its bowels. Something that calls to the shadowy soul of the Lasombra.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Basement of Iglesia | No Benefits |
No Benefits |
+ 30% dread gain
- 2 domain limit + 30% hostile scheme resistance + 1 court grandeur |
Lasombra, Demon |
2000 piety |
2190 days | A mundane looking Church basement, if you ignore the shadows twirling all around any intruders. | |
2 |
Ruins of Iglesia | No Benefits |
No Benefits |
+ 50% dread gain
- 1 domain limit + 50% hostile scheme resistance + 2 court grandeur |
Lasombra, Demon |
4000 piety |
2190 days | The ruins of the Mosque are still visible deep in the foundations. Their holiness is long gone, leaving only disturbing memories and visions to any visitor. | |
3 |
Catacombs of Iglesia | No Benefits |
No Benefits |
+ 100% dread gain
+ 70% hostile scheme resistance + 3 court grandeur + 1 hostile scheme |
Lasombra, Demon |
6000 piety |
2190 days | Twisted tunnels, moving shadows, flashes of madness... Iglesia's Catacombs are a disturbing look into the real nature of the Abyss. A gateway to a world where the light never shines. |
Castle of Avalon
Location: Devon, England
Perpetuating the legend of Mithras, the Unconquered Sun, the brave Knights of Avalon sail forth from this impressive structure.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Chapel of St Austreberthe | + 1 fort level
+ 50% garrison size |
No Benefits |
+ 0,05 monthly piety per knight
+ 1 knight - 30 different faith opinion |
Via Mithras |
2000 gold |
2190 days | The nun who tamed a wolf is the patron Saint of the Order, and many Knights can be seen praying to her in trying times. | |
2 |
Fort of Avalon | + 2 fort level
+ 100% garrison size |
No Benefits |
+ 0,1 monthly piety per knight
+ 2 knight - 20 different faith opinion |
Via Mithras |
4000 gold |
2190 days | A powerful, if bare, fortress. The hope of salvation for young Knights looking for a worthy cause. | |
3 |
Nightly Camelot | + 3 fort level
+ 150% garrison size |
No Benefits |
+ 0,15 monthly piety per knight
+ 3 knight |
Via Mithras |
6000 gold |
2190 days | Perhaps not the true one, this mighty fortress is still the beacon of Arthurian, and Mithraic, legend for the Knights of Avalon. |
Kerak-in-Dan
Location: Tiberias, Diet of Olives (Israel)
The castle of the Order of the Sable Rose, forgotten to the sand and blood. A relic of a fading era.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Ruined Kerak | + 1 fort level
+ 50% garrison size |
No Benefits |
+ 1 learning per level of devotion
+ 1 knight - 30 different faith opinion |
Cainite Heresy |
2000 gold |
2190 days | The Sable Rose, like the Cainite Heresy itself, has seen better nights. The ruins are full of memories and cobwebs, but not much more. | |
2 |
Restored Kerak | + 2 fort level
+ 100% garrison size |
No Benefits |
+ 1 learning per level of devotion
+ 2 knight - 10 different faith opinion |
Cainite Heresy |
4000 gold |
2190 days | Among the rubble, old treasures can be found. Many scrolls and icons from the various cults of the Levant are here. | |
3 |
Triumphant Kerak-in-Dan | + 3 fort level
+ 150% garrison size |
No Benefits |
+ 2 learning per level of devotion
+ 3 knight |
Cainite Heresy |
6000 gold |
2190 days | A fortress, a symbol, the return of the Cainite Heresy to the forefront, never to leave it again. |
Barcelona's Library
Location: Barcelona, Aragon (Spain)
Started by the inquisitive Prince Mireia Subira, the library of Barcelona is known throughout Spain as an extensive well of knowledge.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Mundane Works | No Benefits |
- 50% holding tax |
+ 1 learning
- 30% faith conversion cost |
No Requirements |
1000 gold |
2190 days | From tawdry laws to esoteric philosophies, everything worthwhile the mortals ever produced is here. | |
2 |
Occult Works | No Benefits |
- 30% holding tax |
+ 2 learning
- 50% faith conversion cost |
No Requirements |
2000 gold |
2190 days | The heresies, the names of other princes, the secret libraries and their forbidden lore can be found here. | |
3 |
Unique Works | No Benefits |
+ 1 building slot |
+ 3 learning
- 70% faith conversion cost |
No Requirements |
3000 gold |
2190 days | The Noddist fragments, Brujah's betrayal and the fall of Carthage... Barcelona is now a holy land for occultists everywhere. |
The Mercy of Ra
Location: Asyut, Egypt
Amarna, city of heretic-king Akhenaten, is home to many shrines. This one, sitting amidst piles of ash and bone, commands a special place in the hearts of cainites. A vampire may come here at sunset and bring offerings of gold, incense, and blood to Ra. If the offer pleases the god, Ra grants the cainite safety for a single sunrise.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Shrine of Ra | No Benefits |
- 50% holding tax |
- 5% stress gain
+ 5 different faith opinion + 30% monthly true faith lifestyle experience |
Not Road of Set |
2000 prestige |
2190 days | Reviled by the Setite, Ra still has some power in this world. Despite their best efforts, they never could desecrate this place completely. | |
2 |
Altar of Ra | No Benefits |
- 30% holding tax |
- 10% stress gain
+ 10 different faith opinion + 50% monthly true faith lifestyle experience |
Not Road of Set |
2000 prestige |
2190 days | Rumors abound of the dangers of this place, be they natural or planted there by the envious Setite. But the true pilgrim doesn't fear. | |
3 |
Temple of Ra | No Benefits |
No Benefits |
- 10% stress gain
+ 10 different faith opinion + 100% monthly true faith lifestyle experience |
Not Road of Set |
2000 prestige |
2190 days | The miracle of going against God's curse and walking in the sunlight, if only for one day, is truly proof of Ra's greatness. |
The Tower of Flies
Location: Acre, Diet of Olives (Israel)
Jutting out of the Mediterranean like an outstretched arm is a long earthen jetty, at the end of which stands a tall, forbidding structure made of white stone.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Ruined Tower of Flies | + 1 fort level
+ 50% garrison size |
No Benefits |
- 50% different faith domain tax
- 10% men-ar-arms maintenance - 10% army gold maintenance |
Baali, Demon |
2000 prestige |
2190 days | Once a fortress of the dreaded Baali, they were forced to evacuate after Saint Paul's arrival. They then set up shop in a small cavern beneath the water line. | |
2 |
Restored Tower of Flies | + 2 fort level
+ 100% garrison size |
No Benefits |
- 30% different faith domain tax
- 20% men-ar-arms maintenance - 20% army gold maintenance |
Baali, Demon |
4000 prestige |
2190 days | As the Baali return to their fortress, the air itself thickens with darkness and dreadful visions, a remainder of a terrible era. | |
3 |
Terrible Tower of Flies | + 3 fort level
+ 150% garrison size |
No Benefits |
- 30% men-ar-arms maintenance
- 30% army gold maintenance |
Baali, Demon |
6000 prestige |
2190 days | The darkness is back, spreading from the tower like an unending wave of horrors. And this time, no Saint will save the mortal world. |
Malta's Library
Location: Malta, Sicily (Malta)
The greatest secret library of the cainite world, a collection housed in numerous pocketlike caverns connected by a single tunnel.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
First Chambers | No Benefits |
No Benefits |
+ 1 learning
+ 1 learning per stress level + 50% stress gain + 50% monthly learning lifestyle experience |
No Requirements |
2000 gold |
2190 days | Greek and Latin works, Arabic writings, Druidic runes, the remnants of old paintings, a leering human face greeting any visitor... | |
2 |
Hidden Chambers | No Benefits |
No Benefits |
+ 2 learning
+ 1 learning per stress level + 30% stress gain + 100% monthly learning lifestyle experience |
No Requirements |
4000 gold |
2190 days | A seal of Solomon upon the floor holds the darker treasures, occult lore, demonology, erotica and manuals of warfare and torture. | |
3 |
Sealed Chamber | No Benefits |
No Benefits |
+ 3 learning
+ 2 learning per stress level + 150% monthly learning lifestyle experience |
No Requirements |
6000 gold |
2190 days | Blocked off by a massive stone inscribed with a symbol of a cedar tree, a presence can be felt here but this chamber has never been opened. And probably shouldn't be. |
Hamilcar's Palaestra
Location: Lisboa, Badajuz (Portugal)
The training hall is a Brujah's sanctum, his retreat from the outer world. They can study books, practice the blade, or sharpen control of their physical disciplines.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Small Hamilcar's Palaestra | No Benefits |
No Benefits |
+ 0,05 monthly prestige per knight
+ 50% stress gain + 1 knight + 10% knight effectiveness + 1 court grandeur bonus |
Brujah |
2000 prestige |
2190 days | The largest training hall remaining, adorned with ivory tusks of Hannibal's famed elephants. | |
2 |
Large Hamilcar's Palaestra | No Benefits |
No Benefits |
+ 0,1 monthly prestige per knight
+ 30% stress gain + 2 knight + 20% knight effectiveness + 2 court grandeur bonus |
Brujah |
4000 prestige |
2190 days | After years of rebuilding and expanding, the training hall is once more worthy of its glorious predecessors of the Classical Era. | |
3 |
Impressive Hamilcar's Palaestra | No Benefits |
No Benefits |
+ 0,15 monthly prestige per knight
+ 3 knight + 30% knight effectiveness + 3 court grandeur bonus |
Brujah |
6000 prestige |
2190 days | A center of learning, physical prowess, and proud history. The definition of Clan Brujah. |
Castle Hardestadt
Location: Würzburg, East Francia (Germany)
As Hardestadt's influence over the the vampiric world grows, so does his favorite castle. A family heirloom, if he is to be believed.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Small Castle Hardestadt | + 2 fort level
+ 50% garrison size + 2000 levies |
No Benefits |
+ 1 knight
- 20 independent ruler opinion + 2 court grandeur |
Via Tyrannus, Camarilla (Humanity) |
2000 prestige |
2190 days | A typical German castle, where big decisions are made for the future of cainites everywhere. | |
2 |
Large Castle Hardestadt | + 3 fort level
+ 100% garrison size + 2500 levies |
No Benefits |
+ 2 knight
- 10 independent ruler opinion + 4 court grandeur |
Via Tyrannus, Camarilla (Humanity) |
4000 prestige |
2190 days | A large German castle, very well defended. Few would dare to enter without an invitation from its master. | |
3 |
Imposing Castle Hardestadt | + 4 fort level
+ 200% garrison size + 3000 levies |
+ 1 building slot |
+ 3 knight
+ 6 court grandeur |
Via Tyrannus, Camarilla (Humanity) |
6000 prestige |
2190 days | Like its owner, Castle Hardestadt is a terrifying force in [cainite|E] history.
A place where many would like to enter, if they weren't afraid they couldn't leave afterwards. |
Bran Castle
Location: Fogaras, Easter Lords (Romania)
A very minor castle, built by the Teutonic Order when they took control of Borgo Pass. Such an irrelevant, unimportant place...
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Small Bran Castle | + 2 fort level
+ 50% garrison size + 500 levies |
No Benefits |
+ 5 natural dread
- 15 vassal limit + 2 court grandeur bonus |
No Requirements |
2000 gold 2000 prestige |
2190 days | Forgotten and vacant, just one of many minor castles of Transylvania. But there is something different about this one... | |
2 |
Towering Bran Castle | + 3 fort level
+ 100% garrison size + 500 levies |
No Benefits |
+ 10 natural dread
- 10 vassal limit + 4 court grandeur bonus + 1% monthly piety per dread + 1% monthly prestige per dread |
No Requirements |
4000 gold 4000 prestige |
2190 days | From here, a legend will be born. The master will become his castle, and the castle will become his master. | |
3 |
Legendary Bran Castle | + 4 fort level
+ 200% garrison size + 500 levies |
No Benefits |
+ 15 natural dread
+ 6 court grandeur bonus + 1% monthly piety per dread + 1% monthly prestige per dread + 2% intimidated vassal tax contribution + 2% terrified vassal tax contribution + 2% intimidated vassal levy contribution + 2% terrified vassal levy contribution |
No Requirements |
6000 gold 6000 prestige |
2190 days | Listen to them, the children of the night. What music they make! |
Vienna Chantry
Location: Wien, Bavaria (Austria)
Built by Etrius as a potential fallback point if Ceoris was to fall, the Vienna Chantry is the stronghold of the Conservatives Tremere faction.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Small Vienna Chantry | + 2 fort level
+ 50% garrison size |
No Benefits |
+ 50% diplomacy range
+ 50% monthly lifestyle experience - 10 dynasty opinion + 1 court grandeur bonus |
Tremere |
2000 piety |
2190 days | Perched on a jagged promontory several miles to the north of the city, the Vienna Chantry looks like a large and imposing hunting lodge. | |
2 |
Large Vienna Chantry | + 3 fort level
+ 100% garrison size |
No Benefits |
+ 70% diplomacy range
+ 100% monthly lifestyle experience - 5 dynasty opinion + 2 court grandeur bonus |
Tremere |
4000 piety |
2190 days | Its walls are composed of massive chunks of grey stone, hewn from the earth by Etrius' magic. | |
3 |
Imposing Vienna Chantry | + 6 fort level
+ 400% garrison size |
No Benefits |
+ 100% diplomacy range
+ 150% monthly lifestyle experience + 3 court grandeur bonus + 1 learning per level of devotion |
Tremere |
6000 piety |
2190 days | Oversized and overfortified by mundane and magical means, nothing short of an apocalypse would be able to break this chantry turned fortress. |
Lion's Green
Location: Northumberland, England
Meerlinda's stronghold in England. A deceptively open place where the shrewd Councilor plots her next diplomatic moves.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Small Lion's Green | + 2 fort level
+ 50% garrison size |
No Benefits |
- 1 domain limit
+ 50% diplomatic range + 100% monthly diplomacy lifestyle |
Tremere |
2000 gold |
2190 days | Lion's Green is a tall stone tower. Most locals assume it to be the secondary manse of a noble with a taste for city life. | |
2 |
Large Lion's Green | + 3 fort level
+ 100% garrison size |
No Benefits |
- 1 domain limit
+ 100% diplomatic range + 200% monthly diplomacy lifestyle |
Tremere |
4000 gold |
2190 days | The once grand library has fallen into disrepair since Celestyn's departure. Renovations are being planned to change this state of affairs. | |
3 |
Imposing Lion's Green | + 3 fort level
+ 200% garrison size |
No Benefits |
+ 200% diplomatic range
+ 300% monthly diplomacy lifestyle + 1 diplomacy per level of fame |
Tremere |
6000 gold |
2190 days | Surprisingly, Lion's Green lacks torture chambers or cells. Prisoners are directly brought to Meerlinda's quarters.
Those who leave the room are always way better disposed towards the mistress afterwards. |
Spring of Yzebel
Location: Porto, Portugal
Yzebel was the first Carthaginian Brujah to come to Iberia. She fell in battle against the Roman Ventrue, but was respected on both sides of the conflict.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Forgotten Spring of Yzebel | No Benefits |
No Benefits |
+ 1 learning per level of devotion
+ 50% stress gain + 5 different faith opinion + 5 battle advantage |
No Requirements |
2000 piety |
2190 days | A small fountain, north of Braga. Yzebel was renowned for her keen insights on the future and drinking from these waters appear to gift the same ability. | |
2 |
Flowing Spring of Yzebel | No Benefits |
No Benefits |
+ 1 learning per level of devotion
+ 30% stress gain + 7 different faith opinion + 7 battle advantage |
No Requirements |
4000 piety |
2190 days | A general of considerable talent, Yzebel's insights into warfare flow freely through these waters. | |
3 |
Treasured Spring of Yzebel | No Benefits |
No Benefits |
+ 1 learning per level of devotion
+ 10 different faith opinion + 10 battle advantage - 15% friendly fatal casualties |
No Requirements |
6000 piety |
2190 days | A rare place of worship and concord between the clans, where everyone can remember an honorable and respected warrior. |
Hunedoara Castle
Location: Hunyad, Eastern Lords (Romania)
Where history and fiction will meet, and legends will be born and burned.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Small Hunedoara Castle | + 2 fort level
+ 50% garrison size |
No Benefits |
+ 50% stress gain
+ 25% hostile scheme resistance |
Vampire, Demon |
2000 gold |
2190 days | Built on the foundations of an older fortress, Hunedoara is nothing fancy to look at but a sense of foreboding can be felt in this place. | |
2 |
Daunting Hunedoara Castle | + 4 fort level
+ 100% garrison size |
No Benefits |
+ 30% stress gain
+ 50% hostile scheme resistance |
Vampire, Demon |
4000 gold |
2190 days | History will be written here, when the Son of the Dragon learns of the night for the first time. | |
3 |
Hidden Hunedoara Castle | + 6 fort level
+ 200% garrison size |
+ 1 building slot |
+ 75% hostile scheme resistance
+ 1 hostile scheme |
Vampire, Demon |
6000 gold |
2190 days | Nothing to be seen here. The castle is unknown. Inconnu. |
Vysehrad Castle
Location: Praha, Bohemia (Czechia)
Prague's second fortified castle is home, and prison, to some of the most powerful entities of the region.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Vysehrad Acropolis | + 2 fort level
+ 50% garrison size |
No Benefits |
- 75% cultural fascination progress
+ 10% heavy infantry damage + 10% heavy infantry toughness |
No Requirements |
2000 gold |
2190 days | Once the residence of Prince Rudolf Brandl of Prague, Vysehrad was secretly containing much more powerful entities. | |
2 |
Vysehrad Fortress | + 3 fort level
+ 100% garrison size |
No Benefits |
- 50% cultural fascination progress
+ 20% heavy infantry damage + 20% heavy infantry toughness |
No Requirements |
4000 gold |
2190 days | Home of both Shaagra and Vukodlak, two powerful Tzimisce Methuselah, Vysehrad has a long history for vampires. | |
3 |
Vysehrad Throne Room | + 4 fort level
+ 200% garrison size |
+ 1 building slot |
+ 35% heavy infantry damage
+ 35% heavy infantry toughness + 1 men-at-arms regiment |
No Requirements |
6000 gold |
2190 days | Where Christof Romuald fought the mighty Vukodlak. An echo of their battle can still be faintly heard if one knows how to listen. |
Temple of Uppsala
Location: Uppland, Sweden
The most holy site for the Northern pagans has long been forgotten by the mortals, but not yet by the vampires.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Burned Uppsala | No Benefits |
No Benefits |
- 0,5 monthly piety
- 2 knights - 35% knight effectiveness |
Via Einherjar, Via Aesirgard |
1500 gold 1500 prestige |
2190 days | The temple lies in ruins, burned down by the followers of the Cross, a bitter reminder of the einherjar's defeat. | |
2 |
Recovering Uppsala | No Benefits |
No Benefits |
- 0,3 monthly piety
- 1 knights - 10% knight effectiveness |
Via Einherjar, Via Aesirgard |
2500 gold 2500 prestige |
2190 days | In the shadow of the Cross, the faithful are slowly returning, still fearful, but not yet broken. | |
3 |
Temple of Uppsala | No Benefits |
No Benefits |
+ 0,5 monthly piety
+ 2 knights + 15% knight effectiveness + 2 court grandeur bonus |
Via Einherjar, Via Aesirgard |
3500 gold 3500 prestige |
2190 days | The einherjar are returning to their ancestral temple. And the God of the Cross won't stop them this time. |
Paris
Location: Isle de France, Grand Court (France)
The city of wonders is the center of the Western world, but it is also a difficult place to truly hold.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Free Paris | No Benefits |
+ 0,25 monthly development growth + 15% development growth - 0,5 monthly control growth |
No Benefits |
No Requirements |
2000 prestige |
2190 days | Paris is indomitable, and no one can truly control its spirit, at least for now. | |
2 |
Curtailed Paris | No Benefits |
+ 0,5 monthly development growth + 35% development growth - 0,3 monthly control growth |
No Benefits |
No Requirements |
4000 prestige |
2190 days | Piece by piece, Paris is becoming one with its owner, perhaps the center of an ever-growing empire. | |
3 |
Controlled Paris | No Benefits |
+ 1 monthly development growth + 50% development growth |
No Benefits |
No Requirements |
6000 prestige |
2190 days | Paris is looking outwards, seeing itself as the beacon of a new era. |
Toulouse University
Location: Toulouse, Courts of the Golden Cross (France)
Founded by Pope Gregory IX in 1229, the university of Toulouse is soon creating its own identity.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Small Toulouse University | - 1 monthly gold |
No Benefits |
+ 0,5 monthly prestige
+ 25% cultural fascination progress |
No Requirements |
1000 gold |
2190 days | First created to teach proper Christianity to the often led-astray people of Aquitaine, the University has soon earned a reputation of free thinking. | |
2 |
Growing Toulouse University | - 0,5 monthly gold |
No Benefits |
+ 1 monthly prestige
+ 50% cultural fascination progress |
No Requirements |
2000 gold |
2190 days | From language to theology, the university teaches most common subjects, becoming more prestigious by the day. | |
3 |
Influential Toulouse University | No Benefits |
+ 1 building slot |
+ 1,5 monthly prestige
+ 100% cultural fascination progress + 100% learning lifestyle experience |
No Requirements |
3000 gold |
2190 days | The university's shadowy patrons have invested a lot of effort to help Toulouse rival Paris. The results are telling of their success. |
Perugia Chantry
Location: Modena, Italy
Nestled in the ragged hills of a small countryside city, this chantry is far from Ceoris' machinations and Tzimisce aggression. Combined with the pleasant climate, it is a favorite resort spot for the beleaguered Tremere.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Perugia Chantry: Neutral Grounds | + 1 fort level
+ 25% garrison size |
No Benefits |
- 50% monthly prestige
- 5% stress gain + 25 stress loss |
Tremere |
2000 prestige |
2190 days | Run officially by fledglings of little importance, Perugia is far removed from the Council's power struggles. | |
2 |
Perugia Chantry: Far from the Storm | + 2 fort level
+ 50% garrison size |
No Benefits |
- 25% monthly prestige
- 8% stress gain + 35 stress loss |
Tremere |
4000 prestige |
2190 days | There is no strong Tzimisce presence in Italy. War weary mages often journey to Perugia to catch a break far from bleak and bloody Transylvania. | |
3 |
Perugia: the Resort Chantry | + 3 fort level
+ 100% garrison size |
+ 1 building slot |
- 10% stress gain
+ 50 stress loss |
Tremere |
6000 prestige |
2190 days | A sprawling complex of one-story villas await the weary Tremere, with poetry, games, and small figurine races easing their mind during their stay here. |
Abbey of the Sacred Crown
Location: Berkshire, England
The Abbey of the Sacred Crown rests atop a small rise (150 feet) in a clearing surrounded by a mixed growth of forests and thorn bushes (some as tall as small trees). Built in the early 12th century, the abbey consists of a complex of buildings enclosed by a sturdy stone wall.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Small Abbey of the Sacred Crown | No Benefits |
- 30% holding tax |
+ 10% stress loss
+ 25% diplomatic range + 25% monthly diplomacy lifestyle experience |
No Requirements |
2000 prestige |
2190 days | The most amenable feature of the Abbey of the Sacred Crown consists of a series of underground cells located beneath the monastery.
These small rooms, intended for use as meditation areas or as penitence chambers, provide adequate resting quarters for visitors. | |
2 |
Large Abbey of the Sacred Crown | No Benefits |
- 20% holding tax |
+ 25% stress loss
+ 50% diplomatic range + 50% monthly diplomacy lifestyle experience |
No Requirements |
4000 prestige |
2190 days | The Abbey of the Sacred Crown takes its name from a legend that attributes the origin of the thorn bushes to Joseph of Arimathea’s arrival to England
in the first century A.D. | |
3 |
Influential Abbey of the Sacred Crown | No Benefits |
+ 1 building slot |
+ 35% stress loss
+ 100% diplomatic range + 75% monthly diplomacy lifestyle experience |
No Requirements |
6000 prestige |
2190 days | Since its inception, the Abbey has been used as a neutral ground to resolve quarrels between feuding nobles or even competing vampires lords. |
Gavrinis
Location: Vannes, Brittany (France)
A small, unassuming farmstead forgotten to history long ago. To the aware eye however, this place seems oddly significant.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Ruined Church of Gavrinis | No Benefits |
No Benefits |
+ 15% monthly income at war
+ 5% monthly income per stress level + 75% stress gain |
No Requirements |
2000 piety |
2190 days | The Hospitalier Order tried to establish themselves here, but even their faith wasn't enough to shield them from the horror below. | |
2 |
Caern of Gavrinis | No Benefits |
No Benefits |
+ 25% monthly income at war
+ 10% monthly income per stress level + 75% stress gain |
No Requirements |
4000 piety |
2190 days | People were making sacrifices here a long time ago. And someone, or something, is still waiting for the next ones. | |
3 |
Gavrinis Depths | No Benefits |
+ 1 building slot |
+ 50% monthly income at war
+ 15% monthly income per stress level + 75% stress gain |
No Requirements |
6000 piety |
2190 days | The island itself seems to feed on despair and death. And more always comes to it in the end. |
Grand City
Rome Aeterna
Grand City
A large population centre with great importance for both the mortal and supernatural world.
Rome Aeterna
Rome was as much the center of the cainite world that it was of the human one. Restoring it to undead greatness would be a tremendous achievement.
Icon | Tier | Name | Benefit for this holding | Benefit for this county | Benefit for the holder of this holding |
Requirements | Cost | Time | Description |
---|---|---|---|---|---|---|---|---|---|
1 |
Roma Dividua | No Benefits |
No Benefits |
+ 1 diplomacy per level of fame
+ 5% monthly renown + 1 men-at-arms regiment + 1 court grandeur bonus |
Vampire |
2000 prestige |
2190 days | Holy Men prowl the streets, contesting any direct control attempt over the center of the European world. At this stage, Rome is a prestigious title for her owner but also a dangerous one. | |
2 |
Roma Invicta | No Benefits |
No Benefits |
+ 1 diplomacy per level of fame
+ 10% monthly renown + 2 men-at-arms regiment + 2 court grandeur bonus |
Vampire |
4000 prestige |
2190 days | Slowly, the faith of Rome is eroded, and Vampires can once again use their subtle influence to the prince's benefit. | |
3 |
Roma Aeterna | No Benefits |
+ 1 building slot |
+ 1 diplomacy per level of fame
+ 15% monthly renown + 3 men-at-arms regiment + 3 court grandeur bonus + 1 domain limit |
Vampire |
6000 prestige |
2190 days | Finally, Rome is back in vampiric hands. Holy men cower in the dark as children of Caine sing the praise of the great ruler that has conquered the holy city. |
Clan Districts
Each of the 13 clans (except Tremere) has their distinct in Rome and the prince of the city can build the distinct of the clans who are represented in his primogen council.
Montium et Biberatice
This is the seat of the venerable Forum Romanum, which served as the city's beating heart in ages long past. Its ruined exterior conceals comfortable, beautiful chambers.
Trivii et Vie Late
This is the location of the Via Lata, the great road emperors used to march down for their Triumphs. It also contains the last of the functioning aqueducts, the Aqua Virgo, a place where mortals congregate in great number.
Columpne et Sancte Marie in Aquiro
This region houses the temple of the deified emperor Hadrian. Inside its halls, secret chambers have been renovated for clandestine use.
Campi Martis et Sancte Laurentii in Lucina
This region contains portions of the old Fields of Mars, where legionnaires once mustered. Just as soldiers from afar became Romans through service, Gangrel shall be enticed to come here, to be honored as warriors.
Pontis et Scorteclariorum
This region takes its name from Nero's bridge, now broken to allow the passage of large ships. Significant trade comes from the river, and its residents prosper.
Sancte Eustachii et Vinea Teudemarii
This region is named for the basilica honoring Saint Eustace. On the surface, there seems to be nothing remarkable about this place... which suits the Nosferatu just fine.
Arenule et Caccabariorum
Located on the banks of the Tiber, this region suffers from frequent flooding. A layer of silt covers its streets, and its inhabitants are plagued by insects... and worse.
Parionis et Sancte Laurentii in Damaso
The artistically-minded go to this region to reflect on the glories of ages past. Here, Pompey the Great built the first Roman theatre, and Emperor Domitian commissioned a marble-clad stadium. Both are now in ruins.
Pinee et Sancte Marci
The Pantheon is the most notable structure in this region. The mortals made it a church to Mary and the Martyrs, and moved hundreds of bodies from catacombs for reinterrment.
Sancte Angeli in Foro Piscium
This region is home to Rome's fish market, a place where many commoners congregate to trade.
Ripe et Marmorate
Once upon a time, this region contained great mansions, resplendent in marble. After centuries of depopulation, civil unrest, and having their stones seized for newer towers, only their skeletons remain.
Campitelli et Sancte Adriani
This region has been under Malkavian control since the age of the Caesars. Many beautiful shrines have been built under their secret patronage.
Trastavere
This region on the west bank of the Tiber is filled with narrow, winding, irregular streets. It was once home to Julius Caesar's garden villa, the Horti Caesaris.