Court Positions

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General

Court positions are specialized roles that can be granted to courtiers and direct vassals and grant increasingly powerful benefits but cost a monthly salary in gold and/or prestige and cannot be revoked or replaced without paying 300 prestige. Characters who are imprisoned cannot be given court positions with the exception of executioners. The bonuses of a court position depend on the courtier or vassal's aptitude.

Aptitude threshold for positions
Aptitude level Minimum points
Terrible 0
Poor 20
Average 40
Good 60
Excellent 80

Vanilla Positions

Changed aptitude threshold for vanilla positions
Aptitude level Minimum points
Terrible 0
Poor 20
Average 40
Good 60
Excellent 90

The general information can be found on the CK3 wiki page (not up to date). But the mod has made some changes for balancing and lore reasons:

Common

  • Antiquarian:
    • Aptitude: Ayr and Iulus gain + 30 Aptitude for completed inspirations at game start
  • Caravan Master:
    • Aptitude: Stewardship multiplier changed from 1,3 to 1 and Gangrel, Ravnos and Silent Strider gain +15
    • Effect: Movement-Speed +1% on Good and +2% on Excellent
  • Master of the Hunt:
    • Requirement: Character can Hunt
    • Aptitude: Prowess multiplier changed from 2 to 1
  • Seneschal:
    • Effect: Control Growth = Aptitude Level
  • Bodyguard:
    • Aptitude: Prowess multiplier changed from 4 to 1
  • Court Tutor:
    • Aptitude: Learning multiplier changed from 2,5 to 1
  • Personal Champion
    • Aptitude: Prowess multiplier changed from 4 to 1
    • Effect: Prestige 0,3 on Excellent
  • Wet Nurse
    • Requirement: Never

Royal

  • High Almoner:
    • Requirement: Not Vampire
  • Master of the Horse:
    • Aptitude: Prowess multiplier changed from 2 to 1
    • Effect: Knight Effectiveness +4% on Good and +5% on Excellent
  • Lady-in-waiting:
    • Requirement: Not Vampire except Via Regalis
    • Effect: Stress loss multiplier: +1% on Terrible, +5% on Poor, +7% on Average, +10% on Good, +15% on Excellent, Hostile Scheme Résistance: +1 on Average, +2 on Good, +5 on Excellent
  • Royal Architect:
    • Requirement: Not Vampire

Special

  • Chief Eunuch:
    • Requirement: Not Vampire
  • Chief Quadi:
    • Requirement: Ashirra Religion
  • Court Gardener:
    • Requirement: Not Vampire except Toreador
    • Effect: Monthly development growth: +0,01 on Terrible, +0,05 on Poor, +0,1 on Average, +0,2 on Good, +0,3 on Excellent
  • Garuda:
    • Aptitude: Prowess multiplier changed from 2 to 1
  • Keeper of Swans:
    • Requirement: Not Vampire
  • Court Hermit:
    • Aptitude: Learning multiplier changed from 2,5 to 1
    • Effect: Prestige +0,1 on Good and +0,2 on Excellent
  • Cultural Emissary
    • Effect: Different culture opinion +2 on Good and +5 on Excellent

Umbra Positions

Each Position gets a base salary of 1 gold.

Name Terrible Aptitude Effect Poor Aptitude Effect Average Aptitude Effect Good Aptitude Effect Excellent Aptitude Effect Requirements Aptitude
Yin Ambassador Plasmic Damage: + 5%

Demonic Damage: + 5%

Plasmic Damage and Pursuit: + 10%

Demonic Damage and Pursuit: + 10%

Plasmic Damage, Toughness, Screen and Pursuit: + 15%

Demonic Damage, Toughness, Screen and Pursuit: + 15%

Plasmic Damage, Toughness, Screen and Pursuit: + 20%

Demonic Damage, Toughness, Screen and Pursuit: + 20%

Max Size of Plasmic Regiments: + 1

Max Size of Demonic Regiments: + 1

Plasmic Damage, Toughness, Screen and Pursuit: + 25%

Demonic Damage, Toughness, Screen and Pursuit: + 25%

Max Size of Plasmic Regiments: + 2

Max Size of Demonic Regiments: + 2

Plasmic Maintenance: - 5%

Demonic Maintenance: - 5%

Underworld Access and is

Shih, Wu T'ian, Wu Kuei,

Kuei-Jin, Dhampyr, Hsien or

Awaken Salubri

+ 2,5 per Diplomacy (max 50)

+ 10 per Language (max 100)

+ 50 if Yin Imbalanced

+ 15 if Just

+ 15 if Gregarious

+ 30 if Diplomat

Yang Ambassador Spirit Damage: + 5%

Animal Damage: + 5%

Spirit Damage and Pursuit: + 10%

Animal Damage and Pursuit: + 10%

Spirit Damage, Toughness, Screen and Pursuit: + 15%

Animal Damage, Toughness, Screen and Pursuit: + 15%

Spirit Damage, Toughness, Screen and Pursuit: + 20%

Animal Damage, Toughness, Screen and Pursuit: + 20%

Max Size of Spirit Regiments: + 1

Max Size of Animal Regiments: + 1

Spirit Damage, Toughness, Screen and Pursuit: + 25%

Animal Damage, Toughness, Screen and Pursuit: + 25%

Max Size of Spirit Regiments: + 2

Max Size of Animal Regiments: + 2

Spirit Maintenance: - 5%

Animal Maintenance: - 5%

Spirit Wilds Access and is

Shih, Wu T'ian, Wu Kuei,

Kuei-Jin, Dhampyr, Hsien or

Awaken Salubri

+ 2,5 per Diplomacy (max 50)

+ 10 per Language (max 100)

+ 50 if Yang Imbalanced

+ 15 if Just

+ 15 if Gregarious

+ 30 if Diplomat

Underworld Ambassador Plasmic Damage: + 5%

Demonic Damage: + 5%

Plasmic Damage and Pursuit: + 10%

Demonic Damage and Pursuit: + 10%

Plasmic Damage, Toughness, Screen and Pursuit: + 15%

Demonic Damage, Toughness, Screen and Pursuit: + 15%

Plasmic Damage, Toughness, Screen and Pursuit: + 20%

Demonic Damage, Toughness, Screen and Pursuit: + 20%

Max Size of Plasmic Regiments: + 1

Max Size of Demonic Regiments: + 1

Plasmic Damage, Toughness, Screen and Pursuit: + 25%

Demonic Damage, Toughness, Screen and Pursuit: + 25%

Max Size of Plasmic Regiments: + 2

Max Size of Demonic Regiments: + 2

Plasmic Maintenance: - 5%

Demonic Maintenance: - 5%

Underworld Access and is not

Shih, Wu T'ian, Wu Kuei,

Kuei-Jin, Dhampyr, Hsien or

Awaken Salubri

+ 2,5 per Diplomacy (max 50)

+ 10 per Language (max 100)

+ 50 if Yin Imbalanced Modifier

+ 25 if Wayfarer Art

+ 15 if Just

+ 15 if Gregarious

+ 30 if Diplomat

Umbra Ambassador Spirit Damage: + 5%

Animal Damage: + 5%

Spirit Damage and Pursuit: + 10%

Animal Damage and Pursuit: + 10%

Spirit Damage, Toughness, Screen and Pursuit: + 15%

Animal Damage, Toughness, Screen and Pursuit: + 15%

Spirit Damage, Toughness, Screen and Pursuit: + 20%

Animal Damage, Toughness, Screen and Pursuit: + 20%

Max Size of Spirit Regiments: + 1

Max Size of Animal Regiments: + 1

Spirit Damage, Toughness, Screen and Pursuit: + 25%

Animal Damage, Toughness, Screen and Pursuit: + 25%

Max Size of Spirit Regiments: + 2

Max Size of Animal Regiments: + 2

Spirit Maintenance: - 5%

Animal Maintenance: - 5%

Spirit Wilds Access and is not

Shih, Wu T'ian, Wu Kuei,

Kuei-Jin, Dhampyr, Hsien or

Awaken Salubri

+ 2,5 per Diplomacy (max 50)

+ 10 per Language (max 100)

+ 50 if Yin Imbalanced Modifier

+ 25 if Wayfarer Art

+ 15 if Just

+ 15 if Gregarious

+ 30 if Diplomat

Vampire Positions

Primogen

Primogen are the representatives of their Clans and are represented as minor positions in the mod. Kingdom and Empire level rulers are expected to have these posts fulfilled, or they will upset (temporary opinion debuff) the marginalized Clans. Poor (aptitude wise) Primogen will create malus for the realm though, making finding a good one for each Clan an important and long term endeavour. Each Primogen gets a base salary of 0,5 gold and 0,25 prestige.

Clan Terrible Aptitude Effect Poor Aptitude Effect Average Aptitude Effect Good Aptitude Effect Excellent Aptitude Effect Requirements Aptitude
Brujah MAA cost: + 35% MAA cost: + 15% MAA limit: + 1

MAA cap: + 1

MAA limit: + 2

MAA cap: + 2

MAA limit: + 3

MAA cap: + 3

Learning per Level of Devotion: + 1

No + 2 per Martial (max 50)

+ 1 per Learning (max 50)

+ 1 per Prowess (max 50)

+ 20 if Scholar

+ 10 if Strategist

- 10 if Wrathful

Banu Haqim Knight Effectives: - 30% Knight Effectives: - 15% Knight Effectives: + 5% Knight Effectives: + 10% Knight Effectives: + 15% Banu Haqim Trait

Ashirra Faith

Capital in the middle east

+ 1 per Prowess (max 50)

+ 1 per Diplomacy (max 50)

+ 1 per Learning (max 50)

+ 1 per Martial (max 50)

+ 10 if Diligent

Cappadocian Monthly Melancholy Lifestyle Experience:

- 50% Monthly Phlegmatic Lifestyle Experience:

- 50%

Monthly Melancholy Lifestyle Experience:

- 25% Monthly Phlegmatic Lifestyle Experience:

- 25%

Monthly Melancholy Lifestyle Experience:

+ 50%

Monthly Phlegmatic Lifestyle Experience:

+ 50%

Monthly Melancholy Lifestyle Experience:

+ 100% Monthly Phlegmatic Lifestyle Experience:

+ 100%

Monthly Melancholy Lifestyle Experience: + 200%

Monthly Phlegmatic Lifestyle Experience: + 200%

Monthly Learning Lifestyle Experience: + 100%

No + 3 per Learning (max 60)

+ 1 per Stewardship (max 50)

+ 10 if Scholar

+ 10 if Patient

+ 15 if Physician

+ 5 if Mystic

+ 10 if Herbalist

Gangrel Knight Limit: - 2 Knight Limit: - 1 Knight Limit: + 1 Knight Limit: + 2 Knight Limit: + 3 No + 1,5 per Prowess (max 100)

+ 10 if Wrathful

+ 20 if Shieldmaiden

+ 5 if Aspiring Blademaster

+ 10 if Blademaster

+ 15 if Legendary Blademaster

+ 20 if Brave

Lasombra Max Hostile Schemes: - 1

Hostile Scheme Success Chance: - 10%

Hostile Scheme Success Chance: - 5% Hostile Scheme Success Chance: + 5% Hostile Scheme Success Chance: + 10% Max Hostile Schemes: + 1

Hostile Scheme Success Chance: +10%

No + 1 per Stewardship (max 50)

+ 2 per Intrigue (max 50)

+ 1 per Diplomacy (max 50)

+ 10 if Schemer

+ 10 if Arrogant

Malkavian Stress gain Multiplier: + 30% Stress gain Multiplier: + 15% Stress gain Multiplier: - 4% Stress gain Multiplier: - 8% Stress gain Multiplier: - 12% No + 2 per Learning (max 50)

+ 2 per Diplomacy (max 50)

+ 5 if Mystic

+ 10 if Herbalist

+ 20 if Gregarious

+ 20 if Honest

Nosferatu Max Personal Schemes: - 1

Personal Scheme Power: - 10

Personal Scheme Power: - 5 Personal Scheme Power: + 5 Personal Scheme Power: + 10 Max Personal Schemes: + 1

Personal Scheme Power: + 10

No + 2 per Intrigue (max 50)

+ 1 per Stewardship (max 50)

+ 1 per Diplomacy (max 50)

+ 20 if Deceitful

+ 10 if Patient

+ 20 if Schemer

- 20 if Honest

Ravnos Monthly Renown Multiplier: - 15% Monthly Renown Multiplier: - 5% Monthly Renown Multiplier: + 10% Monthly Renown Multiplier: + 20% Monthly Renown Multiplier: + 30%

Dynasty Opinion: + 5

Ravnos Trait + 2 per Intrigue (max 50)

+ 1 per Stewardship (max 50)

+ 1 per Martial (max 50)

+ 10 if Gregarious

+ 10 if Zealous

Salubri Development Growth in Capital: - 0,25 Development Growth in Capital: - 0,1 Development Growth in Capital: + 0,25 Development Growth in Capital: + 0,55 Development Growth in Capital: + 0,7 Salubri Trait + 2 per Prowess (max 50)

+ 2 per Learning (max 50)

+ 10 if Scholar

+ 5 if Aspiring Blademaster

+ 10 if Blademaster

+ 15 if Legendary Blademaster

+ 10 if Vengeful

Setite Monthly Piety: - 30% Monthly Piety: - 15% Monthly Piety: + 5% Monthly Piety: + 15% Monthly Piety: + 35% Setite Trait + 2 per Intrigue (max 50)

+ 1 per Learning (max 50)

+ 1 per Diplomacy (max 50)

+ 20 if Gregarious

+ 20 if Deceitful

+ 10 if Zealous

Toreador Court Grandeur Bonus: - 2

Popular Opinion: - 10

Court Grandeur Bonus: - 1

Popular Opinion: - 5

Court Grandeur Bonus: + 1

Monthly Court Grandeur Change: + 10%

Popular Opinion: + 5

Court Grandeur Bonus: + 2

Monthly Court Grandeur Change: + 15%

Popular Opinion: + 10

Court Grandeur Bonus: + 5

Monthly Court Grandeur Change: + 20%

Popular Opinion: + 15

No + 2 per Diplomacy (max 50)

+ 2 per Intrigue (max 50)

+ 20 if Gregarious

+ 20 if Culture has the "Chanson de Geste" or "Refined Poetry" tradition

+ 10 if Poet

Tremere Monthly Lifestyle Experience: - 50% Monthly Lifestyle Experience: - 25% Monthly Lifestyle Experience: + 25% Monthly Lifestyle Experience: + 50% Monthly Lifestyle Experience: + 100%

Learning per Level of Fame: + 1

Not Tzimisce, Salubri or Banu Haqim Trait

Not Ashirra Faith or Capital in the middle east

+ 2 per Learning (max 50)

+ 2 per Intrigue (max 50)

+ 20 if Scholar

+ 10 if Patient

+ 5 if Mystic

+ 10 if Herbalist

Tzimisce Natural Dread: - 10 Natural Dread: - 5 Natural Dread: + 5 Natural Dread: + 10 Natural Dread: + 15 Not Tremere Trait + 1 per Stewardship (max 50)

+ 1 per Intrigue (max 50)

+ 2 per Learning (max 50)

+ 25 if Torturer

+ 20 if Sadistic

+ 10 if Diligent

Ventrue Domain Tax: - 30% Domain Tax: - 15% Domain Tax: + 10% Domain Tax: + 20% Domain Tax: + 30%

Vassal Limit: + 5

No + 2 per Stewardship (max 50)

+ 1 per Diplomacy (max 50)

+ 1 per Martial (max 50)

+ 30 if King/Queen

+ 10 if Ambitious

Special Court Positions

Each Position gets a base salary of 0,5 gold and 0,25 prestige.

Name Terrible Aptitude Effect Poor Aptitude Effect Average Aptitude Effect Good Aptitude Effect Excellent Aptitude Effect Requirements Aptitude
Aphrodisiac Celebrant Stress Loss: - 50% Stress Loss: - 25% Stress Loss: + 15% Stress Loss: + 25% Stress Loss: + 50%

Same Faith Opinion: + 10

Faith has the "Aphrodisiac and Saturnalia" Tenet + 1 per Stewardship (max 50)

+ 2 per Intrigue (max 50)

+ 1 per Diplomacy (max 50)

+ 10 if Schemer

+ 10 if Diligent

Lord of Misrule Different Faith Opinion: - 20 Different Faith Opinion: - 10 Different Faith Opinion: + 2 Different Faith Opinion: + 5 Different Faith Opinion: + 10

Same Faith Opinion: + 10

Faith has the "Aphrodisiac and Saturnalia" Tenet + 1 per Stewardship (max 50)

+ 1 per Intrigue (max 50)

+ 2 per Diplomacy (max 50)

+ 10 if Gregarious

+ 10 if Vengeful

Touchstones Stress Gain: - 2%

Piety: + 1

Monthly Diplomacy Lifestyle Experience: + 5%

Stress Gain: - 4%

Piety: + 2

Monthly Diplomacy Lifestyle Experience: + 10%

Stress Gain: - 6%

Piety: + 3

Monthly Diplomacy Lifestyle Experience: + 10%

Stress Gain: - 8%

Piety: + 4

Monthly Diplomacy Lifestyle Experience: + 10%

Stress Gain: - 10%

Piety: + 5

Monthly Diplomacy Lifestyle Experience: + 20%

Conscience and Instinct or Conscience

and Self Control Religions

+ 50 if Soulmate

+ 25 if Lover

+ 50 if Best Friend

+ 25 if Friend

- 50 if Nemesis

- 25 if Rival

Brujah Warmaster Knight Effectives: - 30% Knight Effectives: - 15% Knight Effectives: + 5% Knight Effectives: + 10% Knight Effectives: + 15% Legacy of Leeland (Brujah Legacy 3)

Duke+

+ 1 per Martial (max 50)

+ 1 per Learning (max 50)

+ 2 per Prowess (max 50)

+ 10 if Strategist

+ 20 if Shieldmaiden

+ 5 if Aspiring Blademaster

+ 10 if Blademaster

+ 15 if Legendary Blademaster

+ 20 if Brave

- 10 if Wrathful

Court Seer Monthly Piety: - 0,5 Monthly Piety: - 0,3 Monthly Piety: + 0,3 Monthly Piety: + 0,5

Diplomacy: + 1

Terrified Vassal Tax Contribution: + 5%

Monthly Piety: + 0,5

Diplomacy: + 2

Terrified Vassal Tax Contribution: + 10%

Intimidated Vassal Tax Contribution: + 5%

No + 1 per Intrigue (max 50)

+ 1 per Learning (max 50)

+ 20 if Lunatic or Possessed

+ 30 if Lunatic and Possessed

+ 10 if Blind

+ 10 if Malkavian

+ 20 if Auspex Advanced

+ 10 if Auspex

+ 5 if Culture has the "Chanson de Geste" or "Refined Poetry" tradition

+ 5 if Poet

+ 5 if Mystic

Camarilla*

Each Position gets a base salary of 0,5 gold and 0,25 prestige.

Name Terrible Aptitude Effect Poor Aptitude Effect Average Aptitude Effect Good Aptitude Effect Excellent Aptitude Effect Requirements Aptitude
Preator Vassal Limit: -5 Vassal Limit: - 2 Vassal Limit: + 5 Vassal limit: + 10

Vassal Tax Base Contribution: + 10%

Vassal Levy Base Contribution: + 10%

Vassal limit: + 20

Vassal Tax Base Contribution: + 20%

Vassal Levy Base Contribution: + 20%

Justicar and Inner Circle + 1 per Stewardship (max 60)

+ 1 per Diplomacy (max 30)

+ 15 if Just

+ 15 if Gregarious

+ 30 if Diplomat

+ 20 if Advanced Dominate

+ 10 if Dominate

- 10 if Shy

Alastor Dread Decay: - 5% Dread Decay: - 10% Dread Decay: - 15%

Monthly Prestige per Dread: + 0,1%

Knight Effectiveness per Dread: + 0,1%

Dread Decay: - 20%

Monthly Prestige per Dread: + 0,3%

Knight Effectiveness per Dread: + 0,3%

Dread Decay: - 25%

Monthly Prestige per Dread: + 0,5%

Knight Effectiveness per Dread: + 0,5%

Inner Circle + 1 per Prowess (max 60)

+ 1 per Intrige (max 30)

+ 5 if Aspiring Blademaster

+ 10 if Blademaster

+ 15 if Legendary Blademaster

+ 25 if Torturer

+ 20 if Sadistic

+ 50 if Red Alastor Modifier

- 20 if Craven

- 10 if Lazy

Dogcatcher Knight Effectives: - 30% Knight Effectives: - 15% Knight Effectives: + 5% Knight Effectives: + 10% Knight Effectives: + 15% Justicar and Inner Circle + 2 per Prowess

+ 5 if Aspiring Blademaster

+ 10 if Blademaster

+ 15 if Legendary Blademaster

+ 20 if Advanced Potence

+ 10 if Potence

+ 25 if Torturer

+ 20 if Sadistic

- 20 if Craven

- 10 if Lazy

Doppelganger Knight Effectives: - 30% Knight Effectives: - 15% Knight Effectives: + 5% Knight Effectives: + 10% Knight Effectives: + 15% Justicar and Inner Circle + 2 per Intrige

+ 20 if Advanced Auspex

+ 10 if Auspex

+ 20 if Advanced Celerity

+ 10 if Celerity

+ 20 if Advanced Obfuscate

+ 10 if Obfuscate

Josian Dread Gain: + 5% Dread Gain: + 10% Dread Gain: + 15%

Monthly Piety per Dread: + 0,1%

Dread Gain: + 20%

Monthly Piety per Dread: + 0,3%

Dread Gain: + 25%

Monthly Piety per Dread: + 0,5%

MAA Maintenance per Dread: - 0,1%

Justicar and Inner Circle + 1 per Prowess (max 60)

+ 1 per Intrige (max 30)

+ 5 if Aspiring Blademaster

+ 10 if Blademaster

+ 15 if Legendary Blademaster

+ 25 if Torturer

+ 20 if Sadistic

- 20 if Craven

- 10 if Lazy

Quaesitor Monthly Lifestyle Experience: - 50% Monthly Lifestyle Experience: - 25% Monthly Lifestyle Experience: + 25% Monthly Lifestyle Experience: + 50% Monthly Lifestyle Experience: + 100%

Learning per Level of Fame: + 1

Justicar and Inner Circle

Quaesitor needs Blood Sorcery

+ 1 per Learning (max 60)

+ 1 per Intrige (max 30)

+ 5 if Mystic

+ 5 if Scholar

+ 5 if Witch

+ 20 if Sorcerer

+ 25 if Tremere

+ 20 if Genius

+ 10 if Intelligent

+ 5 if Quick

+ 5 if Shrewd

- 40 if Imbecile

- 30 if Stupid

- 20 if Slow

- 10 if Dull

- 20 if Stubborn

Kuei-Jin Positions

Hidden Minster (of the August Courts)

Each Position gets a base salary of 1 gold.

Name Terrible Aptitude Effect Poor Aptitude Effect Average Aptitude Effect Good Aptitude Effect Excellent Aptitude Effect Requirements Aptitude
Hidden Minister of Jade Monthly Income: + 2%

Domain Taxes: + 2%

Vassal Taxes: - 10%

Vassal Tax Base Contribution: + 1%

Monthly Income: + 4%

Domain Taxes: + 4%

Vassal Taxes: - 5%

Vassal Tax Base Contribution: + 2%

Monthly Income: + 6%

Domain Taxes: + 6%

Vassal Taxes: +5%

Vassal Tax Base Contribution: + 3%

Monthly Income: + 8%

Domain Taxes: + 8%

Vassal Taxes: +10%

Vassal Tax Base Contribution: + 5%

Monthly Income: + 10%

Domain Taxes: + 10%

Vassal Taxes: + 20%

Vassal Tax Base Contribution: + 10%

August Court Empire + 2,5 per Stewardship (max 50)

+ 20 if Administrator

+ 20 if Overseer

+ 10 if Diligent

Hidden Minister of Rites Monthly Piety: + 10%

Dread Gain: + 5%

Monthly Tyranny: - 4%

Dread Decay: - 5%

Monthly Piety: + 20%

Dread Gain: + 10%

Monthly Tyranny: - 8%

Dread Decay: - 10%

Monthly Piety: + 30%

Dread Gain: + 15%

Monthly Tyranny: - 12%

Dread Decay: - 15%

Monthly Piety: + 40%

Dread Gain: + 20%

Monthly Tyranny: - 16%

Dread Decay: - 20%

Monthly Piety: + 50%

Dread Gain: +25%

Monthly Tyranny: - 20%

Dread Decay: - 25%

August Court Empire + 2,5 per Learning (max 50)

+ 10 if Scholar

+ 20 if Generous

+ 25 if Torturer

+ 20 if Sadistic

- 10 if Greedy

- 10 if Profligate

- 10 if Avaricious

Hidden Minister of Shen Vassal opinion: + 1

Courtier and Guest Opinion: + 2

Hostile Scheme resistance: + 2%

Popular Opinion: + 5

Vassal opinion: + 2

Courtier and Guest Opinion: + 4

Hostile Scheme resistance: + 4%

Popular Opinion: + 10

Enemy Hostile Scheme Success Chance: - 2

Vassal opinion: + 3

Courtier and Guest Opinion: + 6

Hostile Scheme resistance: + 8%

Popular Opinion: + 15

Enemy Hostile Scheme Success Chance: - 4

Vassal opinion: + 4

Courtier and Guest Opinion: + 8

Hostile Scheme resistance: + 16%

Popular Opinion: + 20

Enemy Hostile Scheme Success Chance: - 6

Vassal opinion: + 5

Courtier and Guest Opinion: +10

Hostile Scheme resistance: + 32%

Popular Opinion: +25

Enemy Hostile Scheme Success Chance: -10

August Court Empire + 2,5 per Diplomacy (max 50)

+ 10 per Language (max 100)

+ 10 if Just

+ 15 if Gregarious

+ 30 if Diplomat

+ 10 if Schemer

Hidden Minister of War MAA Maintenance: + 10%

Army Gold Maintenance: + 10%

Levy Size: - 10%

MAA Maintenance: + 5%

Army Gold Maintenance: + 5%

Levy Size: - 5%

Vassal Levy Base Contribution: + 5%

Levy Reinforcement Rate: + 5%

MAA Maintenance: - 5%

Army Gold Maintenance: - 5%

Levy Size: + 5%

Vassal Levy Base Contribution: + 10%

Levy Reinforcement Rate: + 10%

MAA Maintenance: - 10%

Army Gold Maintenance: - 10%

Levy Size: + 10%

Vassal Levy Base Contribution: + 20%

Levy Reinforcement Rate: + 20%

MAA Maintenance: - 15%

Army Gold Maintenance: - 15%

Levy Size: + 15%

Vassal Levy Base Contribution: + 30%

Levy Reinforcement Rate: + 30%

August Court Empire + 2,5 per Martial (max 50)

+ 10 if Overseer

+ 10 if Strategist

Hidden Minister of the Garden Building Construction Time: - 10%

Building Construction Cost: - 1%

Development Growth in Realm Capital: - 0,25

Building Construction Time: - 15%

Building Construction Cost: - 2%

Development Growth in Realm Capital: -0,1

Building Construction Time: - 20%

Building Construction Cost: - 3%

Development Growth in Realm Capital: + 0,25

Building Construction Time: - 25%

Building Construction Cost: - 4%

Development Growth in Realm Capital: + 0,55

Building Construction Time: -30%

Building Construction Cost: - 5%

Development Growth in Realm Capital: + 0,7

August Court Empire + 2,5 per Stewardship (max 50)

+ 20 if Administrator

+ 20 if Overseer

+ 10 if Diligent

Hidden Minister of Hushed Lanterns Stress Gain: - 2%

Hostile Scheme Power: + 2%

Hostile Scheme Success Chance: + 1

Stress Gain: - 4%

Hostile Scheme Power: + 4%

Hostile Scheme Success Chance: + 2

Stress Gain: - 6%

Hostile Scheme Power: + 8%

Hostile Scheme Success Chance: + 3

Max Hostile Scheme: + 1

Stress Gain: - 8%

Hostile Scheme Power: + 16%

Hostile Scheme Success Chance: + 4

Max Hostile Scheme: + 2

Stress Gain: - 10%

Hostile Scheme Power: + 32%

Hostile Scheme Success Chance: + 5

Max Hostile Scheme: + 3

August Court Empire + 2,5 per Intrigue (max 50)

+ 2 per Prowess (max 50)

+ 25 if Torturer

+ 20 if Sadistic

+ 10 if Schemer

Minister

Each Position gets a base salary of 1 gold.

Name Terrible Aptitude Effect Poor Aptitude Effect Average Aptitude Effect Good Aptitude Effect Excellent Aptitude Effect Requirements Aptitude
Minister of Jade Monthly Income: + 1%

Domain Taxes: + 1%

Monthly Income: + 2%

Domain Taxes: + 2%

Monthly Income: + 3%

Domain Taxes: + 3%

Monthly Income: + 4%

Domain Taxes: + 4%

Monthly Income: + 5%

Domain Taxes: + 5%

Not August Court Empire + 2,5 per Stewardship (max 50)

+ 20 if Administrator

+ 20 if Overseer

+ 10 if Diligent

Minister of Rites Monthly Piety: + 5% Monthly Piety: + 10% Monthly Piety: + 15% Monthly Piety: + 15% Monthly Piety: + 20% Not August Court Empire + 2,5 per Learning (max 50)

+ 10 if Scholar

+ 20 if Generous

+ 25 if Torturer

+ 20 if Sadistic

- 10 if Greedy

- 10 if Profligate

- 10 if Avaricious

Minister of Shen Courtier and Guest Opinion: + 2

Popular Opinion: + 5

Courtier and Guest Opinion: + 4

Popular Opinion: + 10

Courtier and Guest Opinion: + 6

Popular Opinion: + 15

Courtier and Guest Opinion: + 8

Popular Opinion: + 20

Courtier and Guest Opinion: +10

Popular Opinion: +25

Not August Court Empire + 2,5 per Diplomacy (max 50)

+ 2,5 per Intrigue (max 50) + 10 per Language (max 100)

+ 10 if Just

+ 15 if Gregarious

+ 30 if Diplomat

Minister of War Army Gold Maintenance: + 10%

Levy Size: - 10%

Army Gold Maintenance: + 5%

Levy Size: - 5%

Levy Reinforcement Rate: + 5%

Army Gold Maintenance: - 5%

Levy Size: + 5%

Levy Reinforcement Rate: + 10%

Army Gold Maintenance: - 10%

Levy Size: + 10%

Levy Reinforcement Rate: + 20%

Army Gold Maintenance: - 15%

Levy Size: + 15%

Levy Reinforcement Rate: + 30%

Not August Court Empire + 2,5 per Martial (max 50)

+ 10 if Overseer

+ 10 if Strategist

Minister of the Garden Development Growth in Realm Capital: - 0,25 Development Growth in Realm Capital: -0,1 Development Growth in Realm Capital: + 0,25 Development Growth in Realm Capital: + 0,55 Development Growth in Realm Capital: + 0,7 Not August Court Empire + 2,5 per Stewardship (max 50)

+ 20 if Administrator

+ 20 if Overseer

+ 10 if Diligent

Special Positions

Each Position gets a base salary of 0,25 gold.

Name Terrible Aptitude Effect Poor Aptitude Effect Average Aptitude Effect Good Aptitude Effect Excellent Aptitude Effect Requirements Aptitude
First Oni Knight Effectiveness: + 1% Knight Effectiveness: + 2% Knight Effectiveness: + 3% Knight Effectiveness: + 4% Knight Effectiveness: + 5% No + 2,5 per Martial (max 50)

+ 1 per Prowess

+ 10 if Overseer

+ 5 if Aspiring Blademaster

+ 10 if Blademaster

+ 15 if Legendary Blademaster

+ 20 if Shieldmaiden

+ 5 if Gallant

+ 20 if Brave

+ 10 if Paranoid

- 15 if Craven

Infant Devil Civilizer Child Opinion: + 5 Child Opinion: + 10 Child Opinion: + 15 Child Opinion: + 20 Child Opinion: + 25 No + 2,5 per Learning (max 50)

+ 10 if Scholar

+ 10 if Patient

- 10 if Shy

- 20 if Landed

+ 40 if Genius

+ 20 if Intelligent

+ 10 if Quick

+ 10 if Shrewd

- 10 if Reclusive

Werewolf Positions

Each Position gets a base salary of 0,5 gold and 0,25 prestige.

Name Terrible Aptitude Effect Poor Aptitude Effect Average Aptitude Effect Good Aptitude Effect Excellent Aptitude Effect Requirements Aptitude
Master of the Rite Monthly Lifestyle Experience: + 10% Monthly Lifestyle Experience: + 20% Monthly Lifestyle Experience: + 30% Monthly Lifestyle Experience: + 40% Monthly Lifestyle Experience: + 50% No + 3 per Learning (max 60)

+ 1 per Stewardship (max 50)

+ 10 if Scholar

+ 10 if Patient

+ 5 if Mystic

+ 10 if Herbalist

Gatekeeper Control Growth: + 0,1 Control Growth: + 0,25 Control Growth: + 0,5 Control Growth: + 0,75 Control Growth: + 1 No + 2 per Diplomacy (max 50)

+ 2 per Stewardship (max 50)

+ 20 if Gregarious

+ 20 if Diligent

Wyrm Foe Number of Knights: + 1 Number of Knights: + 2 Number of Knights: + 3 Number of Knights: + 4 Number of Knights: + 5 No + 1,5 per Prowess (max 100)

+ 10 if Wrathful

+ 20 if Shieldmaiden

+ 5 if Aspiring Blademaster

+ 10 if Blademaster

+ 15 if Legendary Blademaster

+ 20 if Brave

Talesinger Monthly Renown: + 0,5 Monthly Renown: + 1 Monthly Renown: + 2 Monthly Renown: + 3 Monthly Renown: + 5 No + 2 per Diplomacy (max 50)

+ 2 per Learning (max 50)

+ 20 if Gregarious

+ 20 if better Court Poets (Refined Poetry Tradition)

+ 10 if Poet

Master of Challanges Knight Effectives: + 1% Knight Effectives: + 2% Knight Effectives: + 5% Knight Effectives: + 10% Knight Effectives: + 15% No + 1 per Prowess (max 60)

+ 1 per Stewardship (max 50)

+ 10 if Just

+ 20 if Shieldmaiden

Demon Positions

Each Position gets a base salary of 0,5 gold and 0,25 prestige.

Name Terrible Aptitude Effect Poor Aptitude Effect Average Aptitude Effect Good Aptitude Effect Excellent Aptitude Effect Requirements Aptitude
Minister of Eagles Hostile Scheme Success Chance: - 10%

Max Hostile Schemes: - 1

Hostile Scheme Success Chance: - 5% Hostile Scheme Success Chance: + 5% Hostile Scheme Success Chance: + 10% Hostile Scheme Success Chance: + 10%

Max Hostile Schemes: + 1

No + 1 per Stewardship (max 50)

+ 2 per Intrigue (max 50)

+ 1 per Learning (max 50)

+ 10 if Schemer

+ 10 if Diligent

Minister of Aurochs Knight Effectives: - 30% Knight Effectives: - 15% Knight Effectives: + 5% Knight Effectives: + 10% Knight Effectives: + 15% No + 1 per Prowess (max 50)

+ 1 per Diplomacy (max 50)

+ 1 per Stewardship (max 50)

+ 1 per Martial (max 50)

+ 10 if Just

Minister of Dragon Monthly Renown: - 15% Monthly Renown: - 5% Monthly Renown: + 10% Monthly Renown: + 20% Monthly Renown: + 30% No + 2 per Intrigue (max 50)

+ 1 per Stewardship (max 50)

+ 1 per Diplomacy (max 50)

+ 10 if Gregarious

+ 10 if Zealous

Minister of Dust Domain Tax: - 30% Domain Tax: - 15% Domain Tax: + 10% Domain Tax: + 20% Domain Tax: + 30%

Vassal Limit: + 5

No + 2 per Stewardship (max 50)

+ 1 per Diplomacy (max 50)

+ 1 per Learning (max 50)

+ 10 if Compasionate

Minister of Lion Number of Knights: - 2 Number of Knights: - 1 Number of Knights: + 1 Number of Knights: + 2 Number of Knights: + 3 No + 2 per Martial (max 50)

+ 1 per Learning (max 50)

+ 1 per Prowess (max 50)

+ 10 if Strategist

Fae Positions

Each Position gets a base salary of 1 gold.

Name Terrible Aptitude Effect Poor Aptitude Effect Average Aptitude Effect Good Aptitude Effect Excellent Aptitude Effect Requirements Aptitude
Trod Wayfarer Faerie Damage: + 5%

Chimera Damage: + 5%

Faerie Damage and Pursuit: + 10%

Chimera Damage and Pursuit: + 10%

Faerie Damage, Toughness, Screen and Pursuit: + 15%

Chimera Damage, Toughness, Screen and Pursuit: + 15%

Faerie Damage, Toughness, Screen and Pursuit: + 20%

Chimera Damage, Toughness, Screen and Pursuit: + 20%

Max Size of Chimera Regiments: + 1

Max Size of Faerie Regiments: + 1

Faerie Damage, Toughness, Screen and Pursuit: + 25%

Chimera Damage, Toughness, Screen and Pursuit: + 25%

Max Size of Chimera Regiments: + 2

Max Size of Faerie Regiments: + 2

Chimera Maintenance: - 5%

Faerie Maintenance: - 5%

No + 2,5 per Diplomacy (max 50)

+ 10 per Language (max 100)

+ 50 if Wayfarer Art Mastery

+ 25 if Wayfarer Art

+ 15 if Just

+ 15 if Gregarious

+ 30 if Diplomat

* Dev build only for now